281 Card Expansion Set
Release Date: Apr 29th 2022
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Showing cards 145 - 192 of 513.

Arcane Bombardment

Arcane Bombardment
Arcane Bombardment
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Big Score

Big Score
Big Score
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a *vivid* imagination."

Call In a Professional

Call In a Professional
Call In a Professional
Instant

Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)

For the next week, Park Heights smelled of burnt oil paint and brimstone.

Daring Escape

Daring Escape
Daring Escape
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

As the Adversary's forces descended upon the gala, Elspeth whispered to Giada, "I can get you out of here, but we have to go now."

Devilish Valet

Devilish Valet
Devilish Valet
Creature — Devil Warrior

Trample, haste

Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.

1/3

Exhibition Magician

Exhibition Magician
Exhibition Magician
Creature — Human Wizard

When Exhibition Magician enters the battlefield, choose one —

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

2/1

Glittering Stockpile

Glittering Stockpile
Glittering Stockpile
Artifact — Treasure

{T}: Add {R}. Put a stash counter on Glittering Stockpile.

{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.

The only thing Ziatora desires is "more."

Goldhound

Goldhound
Goldhound
Artifact Creature — Treasure Dog

First strike

Menace (This creature can't be blocked except by two or more creatures.)

{T}, Sacrifice Goldhound: Add one mana of any color.

The staccato clatter of its metal claws on pavement is unmistakable.

1/1

Hoard Hauler

Hoard Hauler
Hoard Hauler
Artifact — Vehicle

Trample

Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.

Crew 3

5/5

Involuntary Employment

Involuntary Employment
Involuntary Employment
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Jackhammer

Jackhammer
Jackhammer
Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

"Subtlety is overrated."

—Mr. Orfeo, the Boulder

Jaxis, the Troublemaker

Jaxis, the Troublemaker
Jaxis, the Troublemaker
Legendary Creature — Human Warrior

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

Light 'Em Up

Light 'Em Up
Light 'Em Up
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Light 'Em Up deals 2 damage to target creature or planeswalker.

Mayhem Patrol

Mayhem Patrol
Mayhem Patrol
Creature — Devil Warrior

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.

Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

1/2

Plasma Jockey

Plasma Jockey
Plasma Jockey
Creature — Lizard Warrior

Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.

Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/1

Professional Face-Breaker

Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3

Pugnacious Pugilist

Pugnacious Pugilist
Pugnacious Pugilist
Creature — Ogre Warrior

Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

4/4

Pyre-Sledge Arsonist

Pyre-Sledge Arsonist
Pyre-Sledge Arsonist
Creature — Lizard Shaman

{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.

2/2

Ready to Rumble

Ready to Rumble
Ready to Rumble
Sorcery

Choose one —

• Ready to Rumble deals 5 damage to target creature or planeswalker.

• Destroy target artifact.

"It's too quiet tonight. Go make trouble."

—Ziatora

Riveteers Initiate

Riveteers Initiate
Riveteers Initiate
Creature — Lizard Citizen

{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.

Young viashino flock to the Riveteers for Ziatora's leadership, eager to unleash their own inner dragons.

2/2

Riveteers Requisitioner

Riveteers Requisitioner
Riveteers Requisitioner
Creature — Lizard Rogue

When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

3/1

Rob the Archives

Rob the Archives
Rob the Archives
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Exile the top two cards of your library. You may play those cards this turn.

"Well, I guess stealth's out of the question."

Sizzling Soloist

Sizzling Soloist
Sizzling Soloist
Creature — Human Citizen

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.

3/2

Sticky Fingers

Sticky Fingers
Sticky Fingers
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.

Strangle

Strangle
Strangle
Sorcery

Strangle deals 3 damage to target creature or planeswalker.

They'd warned him greed would be the death of him. He never thought to take it literally.

Structural Assault

Structural Assault
Structural Assault
Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.

Torch Breath

Torch Breath
Torch Breath
Instant

This spell costs {2} less to cast if it targets a blue permanent.

This spell can't be countered.

Torch Breath deals X damage to target creature or planeswalker.

"Fried squid, comin' up!"

Unlucky Witness

Unlucky Witness
Unlucky Witness
Creature — Human Citizen

When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.

The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.

1/1

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor
Urabrask, Heretic Praetor
Legendary Creature — Phyrexian Praetor

Haste

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4

Widespread Thieving

Widespread Thieving
Widespread Thieving
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

Witty Roastmaster

Witty Roastmaster
Witty Roastmaster
Creature — Devil Citizen

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

If you're lucky, you'll walk out with just your ego singed.

3/2

Wrecking Crew

Wrecking Crew
Wrecking Crew
Creature — Human Warrior

Reach, trample

They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.

4/5

Attended Socialite

Attended Socialite
Attended Socialite
Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.

"Say hello to my little friend."

2/1

Bootleggers' Stash

Bootleggers' Stash
Bootleggers' Stash
Artifact

Lands you control have "{T}: Create a Treasure token."

Labyrinths of tunnels beneath the streets of the Caldaia offer an ample array of discreet routes for enterprising smugglers.

Bouncer's Beatdown

Bouncer's Beatdown
Bouncer's Beatdown
Instant

This spell costs {2} less to cast if it targets a black permanent.

Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.

Broken Wings

Broken Wings
Broken Wings
Instant

Destroy target artifact, enchantment, or creature with flying.

New Capenna's demonic masters are quick to extinguish any hint of the angels' power reawakening.

Cabaretti Initiate

Cabaretti Initiate
Cabaretti Initiate
Creature — Raccoon Citizen

{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.

"Now there's a fellow who knows how to have a good time!"

—Jetmir

1/2

Caldaia Strongarm

Caldaia Strongarm
Caldaia Strongarm
Creature — Human Warrior

When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.

Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3

Capenna Express

Capenna Express
Capenna Express
Artifact — Vehicle

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

Civic Gardener

Civic Gardener
Civic Gardener
Creature — Human Citizen

Whenever Civic Gardener attacks, untap target creature or land.

"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"

2/2

Cleanup Crew

Cleanup Crew
Cleanup Crew
Creature — Human Citizen

When Cleanup Crew enters the battlefield, choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

• You gain 4 life.

6/6

Courier's Briefcase

Courier's Briefcase
Courier's Briefcase
Artifact — Treasure

When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.

{T}, Sacrifice Courier's Briefcase: Add one mana of any color.

{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.

Elegant Entourage

Elegant Entourage
Elegant Entourage
Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.

"Terribly sorry, but this is a private party, and your name isn't on the list."

4/4

Evolving Door

Evolving Door
Evolving Door
Artifact

{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

In with the old, out with the new.

Fight Rigging

Fight Rigging
Fight Rigging
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

For the Family

For the Family
For the Family
Instant

Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.

The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.

Freelance Muscle

Freelance Muscle
Freelance Muscle
Creature — Rhino Warrior

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

He never asks why. Just who, when, and where.

4/4

Gala Greeters

Gala Greeters
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on Gala Greeters.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Showing cards 145 - 192 of 513.
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