Suspicious Bookcase
![Suspicious Bookcase Suspicious Bookcase](/img/cards/3643/snc/71824-suspicious-bookcase-full.jpg)
Defender
{3}, {T}: Target creature can't be blocked this turn.
The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.
Unlicensed Hearse
![Unlicensed Hearse Unlicensed Hearse](/img/cards/3705/snc/71945-unlicensed-hearse-full.jpg)
{T}: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
Botanical Plaza
![Botanical Plaza Botanical Plaza](/img/cards/3592/snc/71734-botanical-plaza-full.jpg)
Botanical Plaza enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Public parks are a favored meeting spot for those considering a shift in allegiance.
Brokers Hideout
![Brokers Hideout Brokers Hideout](/img/cards/3794/snc/72089-brokers-hideout-full.jpg)
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Once the witness was inside, the safe house vanished first from sight, then from memory.
Cabaretti Courtyard
![Cabaretti Courtyard Cabaretti Courtyard](/img/cards/3716/snc/71960-cabaretti-courtyard-full.jpg)
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
Jetmir's Garden
![Jetmir's Garden Jetmir's Garden](/img/cards/3535/snc/71414-jetmir-s-garden-full.jpg)
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Maestros Theater
![Maestros Theater Maestros Theater](/img/cards/3613/snc/71771-maestros-theater-full.jpg)
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Only extraordinary performers are invited to grace the grandest stage in New Capenna.
Obscura Storefront
![Obscura Storefront Obscura Storefront](/img/cards/3686/snc/71919-obscura-storefront-full.jpg)
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
In volatile times, a sense of certainty is in high demand.
Racers' Ring
![Racers' Ring Racers' Ring](/img/cards/3594/snc/71737-racers-ring-full.jpg)
Racers' Ring enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Purchasing chrome racehorses with cash is a common means of dispersing mysterious income.
Raffine's Tower
![Raffine's Tower Raffine's Tower](/img/cards/3536/snc/71415-raffine-s-tower-full.jpg)
({T}: Add {W}, {U}, or {B}.)
Raffine's Tower enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.
Riveteers Overlook
![Riveteers Overlook Riveteers Overlook](/img/cards/3795/snc/72091-riveteers-overlook-full.jpg)
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.
Skybridge Towers
![Skybridge Towers Skybridge Towers](/img/cards/3588/snc/71729-skybridge-towers-full.jpg)
Skybridge Towers enters the battlefield tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
New Capenna's districts are a series of tiers; wealth and power always rise to the top.
Spara's Headquarters
![Spara's Headquarters Spara's Headquarters](/img/cards/3536/snc/71416-spara-s-headquarters-full.jpg)
({T}: Add {G}, {W}, or {U}.)
Spara's Headquarters enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.
Tramway Station
![Tramway Station Tramway Station](/img/cards/3590/snc/71731-tramway-station-full.jpg)
Tramway Station enters the battlefield tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
Waterfront District
![Waterfront District Waterfront District](/img/cards/3585/snc/71725-waterfront-district-full.jpg)
Waterfront District enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
The bottom of the dark canals is littered with countless corpses and treasures.
Xander's Lounge
![Xander's Lounge Xander's Lounge](/img/cards/3537/snc/71417-xander-s-lounge-full.jpg)
({T}: Add {U}, {B}, or {R}.)
Xander's Lounge enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Maestros agents can lie low in high style at the opulent Shadow Hostel.
Ziatora's Proving Ground
![Ziatora's Proving Ground Ziatora's Proving Ground](/img/cards/3538/snc/71418-ziatora-s-proving-ground-full.jpg)
({T}: Add {B}, {R}, or {G}.)
Ziatora's Proving Ground enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.
Plains
![Plains Plains](/img/cards/3849/snc/72383-plains-full.jpg)
({T}: Add {W}.)
Plains
![Plains Plains](/img/cards/3850/snc/72384-plains-full.jpg)
({T}: Add {W}.)
Island
![Island Island](/img/cards/3851/snc/72385-island-full.jpg)
({T}: Add {U}.)
Island
![Island Island](/img/cards/3851/snc/72386-island-full.jpg)
({T}: Add {U}.)
Swamp
![Swamp Swamp](/img/cards/3852/snc/72387-swamp-full.jpg)
({T}: Add {B}.)
Swamp
![Swamp Swamp](/img/cards/3853/snc/72388-swamp-full.jpg)
({T}: Add {B}.)
Mountain
![Mountain Mountain](/img/cards/3853/snc/72389-mountain-full.jpg)
({T}: Add {R}.)
Mountain
![Mountain Mountain](/img/cards/3854/snc/72390-mountain-full.jpg)
({T}: Add {R}.)
Forest
![Forest Forest](/img/cards/3855/snc/72391-forest-full.jpg)
({T}: Add {G}.)
Forest
![Forest Forest](/img/cards/3855/snc/72392-forest-full.jpg)
({T}: Add {G}.)
Plains
![Plains Plains](/img/cards/3553/snc/71678-plains-full.jpg)
({T}: Add {W}.)
Plains
![Plains Plains](/img/cards/3554/snc/71679-plains-full.jpg)
({T}: Add {W}.)
Island
![Island Island](/img/cards/3554/snc/71680-island-full.jpg)
({T}: Add {U}.)
Island
![Island Island](/img/cards/3555/snc/71681-island-full.jpg)
({T}: Add {U}.)
Swamp
![Swamp Swamp](/img/cards/3556/snc/71682-swamp-full.jpg)
({T}: Add {B}.)
Swamp
![Swamp Swamp](/img/cards/3556/snc/71683-swamp-full.jpg)
({T}: Add {B}.)
Mountain
![Mountain Mountain](/img/cards/3557/snc/71684-mountain-full.jpg)
({T}: Add {R}.)
Mountain
![Mountain Mountain](/img/cards/3558/snc/71685-mountain-full.jpg)
({T}: Add {R}.)
Forest
![Forest Forest](/img/cards/3558/snc/71686-forest-full.jpg)
({T}: Add {G}.)
Forest
![Forest Forest](/img/cards/3559/snc/71687-forest-full.jpg)
({T}: Add {G}.)
Elspeth Resplendent
![Elspeth Resplendent Elspeth Resplendent](/img/cards/3583/snc/71721-elspeth-resplendent-full.jpg)
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Vivien on the Hunt
![Vivien on the Hunt Vivien on the Hunt](/img/cards/3620/snc/71783-vivien-on-the-hunt-full.jpg)
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
−1: Create a 4/4 green Rhino Warrior creature token.
Ob Nixilis, the Adversary
![Ob Nixilis, the Adversary Ob Nixilis, the Adversary](/img/cards/3598/snc/71744-ob-nixilis-the-adversary-full.jpg)
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)
+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.
−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
−7: Target player draws seven cards and loses 7 life.
Halo Fountain
![Halo Fountain Halo Fountain](/img/cards/3587/snc/71728-halo-fountain-full.jpg)
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
All-Seeing Arbiter
![All-Seeing Arbiter All-Seeing Arbiter](/img/cards/3665/snc/71858-all-seeing-arbiter-full.jpg)
Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Shadow of Mortality
![Shadow of Mortality Shadow of Mortality](/img/cards/3680/snc/71909-shadow-of-mortality-full.jpg)
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Bootleggers' Stash
![Bootleggers' Stash Bootleggers' Stash](/img/cards/3751/snc/72015-bootleggers-stash-full.jpg)
Lands you control have "{T}: Create a Treasure token."
Titan of Industry
![Titan of Industry Titan of Industry](/img/cards/3781/snc/72062-titan-of-industry-full.jpg)
Reach, trample
When Titan of Industry enters the battlefield, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Topiary Stomper
![Topiary Stomper Topiary Stomper](/img/cards/3660/snc/71849-topiary-stomper-full.jpg)
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
Jetmir's Garden
![Jetmir's Garden Jetmir's Garden](/img/cards/3539/snc/71420-jetmir-s-garden-full.jpg)
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Raffine's Tower
![Raffine's Tower Raffine's Tower](/img/cards/3540/snc/71421-raffine-s-tower-full.jpg)
({T}: Add {W}, {U}, or {B}.)
Raffine's Tower enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)