281 Card Expansion Set
Release Date: Apr 29th 2022
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Showing cards 289 - 336 of 513.

Suspicious Bookcase

Suspicious Bookcase
Suspicious Bookcase
Artifact Creature — Wall

Defender

{3}, {T}: Target creature can't be blocked this turn.

The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.

0/4

Unlicensed Hearse

Unlicensed Hearse
Unlicensed Hearse
Artifact — Vehicle

{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2

*/*

Botanical Plaza

Botanical Plaza
Botanical Plaza
Land

Botanical Plaza enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.

Public parks are a favored meeting spot for those considering a shift in allegiance.

Brokers Hideout

Brokers Hideout
Brokers Hideout
Land

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Once the witness was inside, the safe house vanished first from sight, then from memory.

Cabaretti Courtyard

Cabaretti Courtyard
Cabaretti Courtyard
Land

When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

So long as the Halo keeps flowing, the festivities never end.

Jetmir's Garden

Jetmir's Garden
Jetmir's Garden
Land — Mountain Forest Plains

({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.

Maestros Theater

Maestros Theater
Maestros Theater
Land

When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Only extraordinary performers are invited to grace the grandest stage in New Capenna.

Obscura Storefront

Obscura Storefront
Obscura Storefront
Land

When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

In volatile times, a sense of certainty is in high demand.

Racers' Ring

Racers' Ring
Racers' Ring
Land

Racers' Ring enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.

Purchasing chrome racehorses with cash is a common means of dispersing mysterious income.

Raffine's Tower

Raffine's Tower
Raffine's Tower
Land — Plains Island Swamp

({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.

Riveteers Overlook

Riveteers Overlook
Riveteers Overlook
Land

When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.

Skybridge Towers

Skybridge Towers
Skybridge Towers
Land

Skybridge Towers enters the battlefield tapped.

{T}: Add {W} or {U}.

{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.

New Capenna's districts are a series of tiers; wealth and power always rise to the top.

Spara's Headquarters

Spara's Headquarters
Spara's Headquarters
Land — Forest Plains Island

({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.

Tramway Station

Tramway Station
Tramway Station
Land

Tramway Station enters the battlefield tapped.

{T}: Add {B} or {R}.

{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.

A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.

Waterfront District

Waterfront District
Waterfront District
Land

Waterfront District enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.

The bottom of the dark canals is littered with countless corpses and treasures.

Xander's Lounge

Xander's Lounge
Xander's Lounge
Land — Island Swamp Mountain

({T}: Add {U}, {B}, or {R}.)

Xander's Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Maestros agents can lie low in high style at the opulent Shadow Hostel.

Ziatora's Proving Ground

Ziatora's Proving Ground
Ziatora's Proving Ground
Land — Swamp Mountain Forest

({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Elspeth Resplendent

Elspeth Resplendent
Elspeth Resplendent
Legendary Planeswalker — Elspeth

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

−7: Create five 3/3 white Angel creature tokens with flying.

Loyalty: 5

Vivien on the Hunt

Vivien on the Hunt
Vivien on the Hunt
Legendary Planeswalker — Vivien

+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.

+1: Mill five cards, then put any number of creature cards milled this way into your hand.

−1: Create a 4/4 green Rhino Warrior creature token.

Loyalty: 4

Ob Nixilis, the Adversary

Ob Nixilis, the Adversary
Ob Nixilis, the Adversary
Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)

+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.

−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−7: Target player draws seven cards and loses 7 life.

Loyalty: 3

Halo Fountain

Halo Fountain
Halo Fountain
Artifact

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

All-Seeing Arbiter

All-Seeing Arbiter
All-Seeing Arbiter
Creature — Avatar

Flying

Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.

Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

5/4

Shadow of Mortality

Shadow of Mortality
Shadow of Mortality
Creature — Avatar

If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.

7/7

Bootleggers' Stash

Bootleggers' Stash
Bootleggers' Stash
Artifact

Lands you control have "{T}: Create a Treasure token."

Titan of Industry

Titan of Industry
Titan of Industry
Creature — Elemental

Reach, trample

When Titan of Industry enters the battlefield, choose two —

• Destroy target artifact or enchantment.

• Target player gains 5 life.

• Create a 4/4 green Rhino Warrior creature token.

• Put a shield counter on a creature you control.

7/7

Topiary Stomper

Topiary Stomper
Topiary Stomper
Creature — Plant Dinosaur

Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.

4/4

Jetmir's Garden

Jetmir's Garden
Jetmir's Garden
Land — Mountain Forest Plains

({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Raffine's Tower

Raffine's Tower
Raffine's Tower
Land — Plains Island Swamp

({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

Showing cards 289 - 336 of 513.
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