Enchantment — Saga

: (As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I: Players may phase out any number of untapped creatures they control until this card leaves the battlefield.

II: All creatures lose flying and cannot gain flying while this card is on the battlefield.

III: Return all other nonland permanents to their owner's hands. Each player shuffles their hand into their library and draws 7 cards.

IV: Tap all lands. They don't untap until the start of your next untap step.

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