Transform


Enchantment Creature — Saga Sphinx

: (As this saga enters and after your draw step, add a lore counter. Sacrifice after V.)

I: 2/2

Ward {1}

Four feet in the morning — Scry 4.

II: 3/3

Flying, ward {2}

Two feet in the afternoon — Draw two cards.

III,IV,V: 4/4

Flying, ward {3}

Three feet at night — If you have exactly three cards in your hand, exile this Saga, then cast it transformed.

A Life Well-Lived
Sorcery

You may return a permanent card from your graveyard to the battlefield. Then you gain an amount of life equal to the number of permanents you control. Then if your life total is greater than your starting life total, you gain an amount of {W} equal to the difference. Until end of turn, you don’t lose this mana as steps and phases end.

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