Tusk Act 3 // Tusk Act 4
Stand
pay {U}{U}{R}{R}{W}{W} then Exile tusk act 2 from anywhere put this card on the battlefield
before the game starts if you have johnny joestar as you commander you can have this card in you command zone
during your end step you gain 5 spin counters then create a high velocity nails with "remove 3 spin counters from your self deal 5 damage to any target"
{U}{U}{R}{R}{W}{W} remove 10 spin counters from yourself transform this card into Tusk Act 4
Tusk ACT3 involves Johnny directly exploiting the holes to reposition himself during a battle and increase his options.
indestructible
Stand
during your upkeep and endstep you gain 5 spin counters then create a high velocity objects with "remove 5 spin counters from your self deal 6 damage to any target if that creature thats damage that would have killed it but it has indestructible exile it instead"
THANK YOU GUYRO!!