Enchantment — Saga

: (As this saga enters and after your draw step, add a lore counter. Sacrifice after I.)

Flash

I: Target creature gets +2/+0 and gains first strike until the end of the turn.

II: Deal 3 damage to any target.

III: Red creatures you control get +3/+1 and haste until the end of the turn.

Comments
anonymous avatar
You must Login or Register to comment.