Enchantment — Saga

: (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)

Flash

I: Creatures you control get +1/+1 and gain protection from the color of your choice until the end of the turn.

II: Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

III: White creatures you control get +2/+2 and gain vigilance and lifelink until the end of the turn.

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