85 Card Expansion Set
By Lord Yoofy
Take an adventure with new mechanics!
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Showing cards 25 - 48 of 85.
Legendary Enchantment Creature — Race Zombie

(You may have a Backstory, Class, and Race as your commanders)

Lifelink, Undying, Bestow {1}{b}{b}

Enchanted Creature has Lifelink and Undying.

2/2
Instant — Skill Check

Target creature has Mountainwalk and +X/+2 until end of turn, where X is your Character's STR.

Enchantment — Skill Check

Creatures can't block. Attacking creatures have +1/+0.

If your Character's CHA is higher than your STR, you STR is increased by the difference.

Instant

Brainburn deals X damage split as you choose among up to two targets. X is equal to your characters INT.

Instant — Ability Score

Deal 2 damage to any target.

If your Character has 15 or more STR, Strength deals 3 more damage.

Legendary Enchantment — Race

Your Character has +2 STR and CON.

Attacking creatures you control have +1/+1.

Legendary Instant — Backstory

(You may have a Backstory, Class, and Race as your commanders)

The Shaman deals 1 damage to any target. Scry 1.

(Commander tax does not apply to nonpermanent commanders)

Instant — Skill Check

Gain control of target creature spell with converted mana cost less than or equal to your Character's WIS modifier.

Creature — Ability Score

Defender

If your Character has 14 or more CON, Constitution has +2/+2.

If your Character has 16 or more CON, Constitution has Lifelink.

1/2
Enchantment

Whenever you gain life, gain X more. X is equal to your Character's CON.

Instant

Destroy target artifact or enchantment.

If your Character has 14 or more CON, you gain 4 life.

Sorcery — Skill Check

Search your library for up to two basic land cards and place them onto the battlefield.

If your Character has 16 or more WIS, those lands become 2/3 Plant creatures.

Enchantment — Saga

: (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I: Scry 3.

II: Prevent all combat damage that would be dealt next turn.

III: Search your deck for two creature cards with converted mana cost equal to or less than your Character's WIS, and reveal them. Your opponent chooses one. You put that one onto the battlefield tapped and the other into your hand.

Instant — Skill Check

Choose target spell you didn't cast. If it has "damage" in it's text, gain 5 life. If it has "discard" in it's text, draw a card. If it has "destroy" in it's text, create a 2/2 Golem creature token with Indestructible. If it has "counter" in it's text, return target creature card from your graveyard to your hand.

Legendary Enchantment Creature — Class

Vigilance, Lands you control have Hexproof.

Your Character has +5 WIS and +2 to STR and CON.

Whenever a land enters the battlefield under your control via any source other than the Druid, you may put a creature from your hand onto the battlefield.

Whenever a creature enters the battlefield under your control via any source other than the Druid, you may put a land from your hand onto the battlefield.

5/5
Legendary Enchantment — Race Gnome

(You may have a Backstory, Class, and Race as your commanders)

Enchant Land

The enchanted land has +2/+2 and "{t}; Add one mana of any color."

Legendary Creature — Backstory Human Druid

{t}; Add {G}.

Whenever a creature enters the battlefield under your control, you gain 1 life.

Your Character has +5 WIS and +2 CON.

2/2
Legendary Instant — Race

(You may have a Backstory, Class, and Race as your commanders)

Create a 1/1 green Elf Scout creature token. Deal 1 damage to any target. Create 1 2/3 green Bear creature token. Search your library for a Forest and put it onto the battlefield tapped.

(Commander tax does not apply to nonpermanent commanders)

Enchantment — Aura

Enchant Creature

The enchanted creature has +1/+1 and your Character has +2 CON.

As Well-Rested enters the battlefield, choose one;

• Gain 4 life.

• Put a +1/+1 counter on the enchanted creature.

• Return target creature card from your graveyard to your hand.

Enchantment — Aura Ability Score

Enchant Permanent

You control the enchanted permanent.

If your Character has 16 or more CHA, the enchanted permanent has {t}; draw a card, gain 1 life, and add one mana of any color.

Enchantment — Saga

: If you have 16 or more CHA, you create half of the Toll counters you normally would. If you have 18 or more CHA, you cannot create Toll counters.

I: You may draw a card. If you do, create two Toll counters. You may discard a card. If you don't, create a Toll counter.

II: You may deal 2 damage to any target. If you do, create a Toll counter.

III: You may create two 1/1 red Devil creature tokens with "When this creature dies, deal 1 damage to any target." If you do, create two Toll counters.

IV: Exile this saga, than return it to the battlefield transformed under target opponent's control.

Helspawn Tolltaker
Creature — Demon

Haste, Ward — Pay 3 life.

This creature gets +1/+1 for each Toll counter in play.

2/1
Sorcery — Skill Check

Say the name of a card. Target opponent chooses one for you;

• You may cast a card with the chosen name without paying it's mana cost.

• You may search your deck for a card with the chosen name.

Legendary Enchantment — Race

(You may have a Backstory, Class, and Race as your commanders)

{1}{w/u}{w/u}, {t}; Counter target Artifact, Instant, or Enchantment spell. You may pay {1} instead if it targets a spell you cast. It's controller creates a Mage Stone artifact token. It has {1}, {t}; Draw a card.

Instant — Skill Check

You may only cast this spell during an opponent's upkeep.

That player reveals their hand to you. Then, end their turn.

If your Character has 20 or more CHA, this spell has Cleave {0}.

Showing cards 25 - 48 of 85.
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