False hydra
Trample (may attack each adjacent enemy) Hexproof (can't be the target of spells or abilities)
The lulling bye: each creature must make a save each round or be controlled by the false hydra
13/13
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Trample (may attack each adjacent enemy) Hexproof (can't be the target of spells or abilities)
The lulling bye: each creature must make a save each round or be controlled by the false hydra