Search found 612 matches
- 2 years ago
- Forum: Commander
- Topic: Hidden Gems, What's yours?
- Replies: 76
- Views: 6912
Re: Hidden Gems, What's yours?
Was just working on updating my Rainbow Stairwell Manland deck, and was reminded of how great Reconnaissance is with ManLands. I know it's a good card anyway, but it's just a notch better with ManLands. Also, I really dig Cream of the Crop in any creature heavy build. Usually not the most threatenin...
- 2 years ago
- Forum: Commander
- Topic: "Egg Token" Commanders
- Replies: 9
- Views: 1968
Re: "Egg Token" Commanders
One of the techniques I use for bottom-up deckbuilding, when I am trying to decide on a CI/strategy, is I create piles of the core maybe-board, then compare side by side to see which "set" seems more fun/interesting. Below is an rough example of what I mean (based on theme-core only) of Je...
- 2 years ago
- Forum: Commander
- Topic: "Egg Token" Commanders
- Replies: 9
- Views: 1968
Re: "Egg Token" Commanders
To clarify, I'm not talking about Atla Palani, Nest Tender here. The term "Egg" works for small artifacts that could be sacrificed for benefits. I'm not sure if it's used on Treasure/Clue/Food tokens, so I'm calling them "Egg Tokens". I prefer calling these types of tokens "...
- 3 years ago
- Forum: Commander
- Topic: Hidden Gems, What's yours?
- Replies: 76
- Views: 6912
Re: Hidden Gems, What's yours?
Sacred Ground deserves some love. All of you that hate your lands getting killed, this not only stops it, but completely neutralizes the threat of MLD by making it useless. No one casts into this. Ditto Terra Eternal - and both are great for ManLand decks I'm a fan of Phyrexian Splicer . Not just f...
- 3 years ago
- Forum: Commander
- Topic: Hidden Gems, What's yours?
- Replies: 76
- Views: 6912
Re: Hidden Gems, What's yours?
I'm a fan of Phyrexian Splicer . Not just for offense or defense, but the political applications are wonderful (any two target creatures, not just yours and theirs). Also, it's rarely "strong enough" to draw targeted removal, so it generally sticks around unless somebody wipes artifacts. H...
- 3 years ago
- Forum: Commander
- Topic: How much chaos or randomness is too much? [MCD]
- Replies: 17
- Views: 1604
Re: How much chaos or randomness is too much? [MCD]
so, with this set's focus on rolling dice and in the past coin flipping and the reactions it causes, i was wondering how much of this type of randomness compared to other "chaos" type effects is too much? In a playgroup, it's obviously whatever decision the group prefers. Online or in ran...
- 3 years ago
- Forum: Variant Commander
- Topic: Ultimate Commander
- Replies: 25
- Views: 5947
Re: Ultimate Commander
Here is my "new" format idea. I've been playing 1v1 with my friend and some multiplayer games on xmage. Ultimate commander is basically the same as normal commander with fewer deck construction restrictions 1. No max deck size. I've always thought restricting max size deck is just a does ...
- 3 years ago
- Forum: Commander
- Topic: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
- Replies: 133
- Views: 10184
Re: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
I, in my experience, play the cards I play because I've been in the bad experiences I have. <snip> I'm getting into rant territory, lem'me stop. I empathize with this, bad play experiences have dominated what little EDH I have been able to play for the last few years. Unfortunately, since that has ...
- 3 years ago
- Forum: Commander
- Topic: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
- Replies: 133
- Views: 10184
Re: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
A fixed Balance that somehow didn't reward artifact ramp would be pretty cool (maybe that hit all nonland permanents as a group, then lands as a separate group?). I think it would have to either " Balance " to the average number of lands - or - reduce to the amount of lands at the start o...
- 3 years ago
- Forum: Commander
- Topic: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
- Replies: 133
- Views: 10184
Re: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
ALCON, I apologize for derailing the thread through poor word choice. An enchant player curse that makes a Blood Moon type effect just for that player (e.g. Nonbasic lands enchanted player controls lose all abilities and are Basic Wastes) Cheap multi-target artifact destruction that can address arti...
- 3 years ago
- Forum: Commander
- Topic: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
- Replies: 133
- Views: 10184
Re: Top 5 Current Commander Concerns or have another freak out over Sheldon's thoughts
There are three ravnica blocks. I've been hoping to play Ravnica only EDH since the latest one came out. And allow for players to use 3 of same shocks as long as they use 3 different arts for their shocks Of course, I've never been able to convince anyone to try it out. But if someone with clout li...
- 3 years ago
- Forum: Commander
- Topic: What mechanics would you like to see in future Commander precon decks?
- Replies: 93
- Views: 7423
Re: What mechanics would you like to see in future Commander precon decks?
I'd definitely be excited to see 5 monocolored devotion decks, or 5 2-color devotion decks focused on ally or enemy colored gods - new takes on Ephara/Karametra/Phenax/Klothys/mogis would be dope With this, I would also like more "# of <land type>" effects (e.g. Quarry Colossus / Engulf t...
- 3 years ago
- Forum: Commander
- Topic: What mechanics would you like to see in future Commander precon decks?
- Replies: 93
- Views: 7423
Re: What mechanics would you like to see in future Commander precon decks?
Keywords I would like to see get support: Banding*, Rampage, Shadow, Fateseal Mechanics I would like to see get support: Reverse Trample ( Cunning Giant , Farrel's Mantle ), Power-up (like level up but without the restrictions/counters like Figure of Destiny ), Turn off (remove/prevent <something> b...
- 3 years ago
- Forum: Commander
- Topic: Sheldon's throwaway comment about banning wheels
- Replies: 168
- Views: 13934
Re: Sheldon's throwaway comment about banning wheels
I am quite surprised by Sheldon's take. Normally, wheels are actually a lot weaker in multiplayer since you give cards to multiple opponents. That would've been true in the past, but these days most people actively create situations where they'd benefit the most from wheels, such as with a Nekusar,...
- 3 years ago
- Forum: Commander
- Topic: [mtgnexus] Random Card of the Day - Ulalek, Fused Atrocity
- Replies: 17531
- Views: 1162448
Re: [mtgnexus] Random Card of the Day - Mitotic Slime
It's " just " a vanilla guy. But is it really? It never dies all the way, is a fun trick with SolaS , and hey you can even populate the tokens to create more slimes that multiply. I think it's a reasonable wave of offense because, let's be honest, no one is blowing their Plowshares on thi...
- 3 years ago
- Forum: Commander
- Topic: When is it worth it to use Maskwood Nexus?
- Replies: 13
- Views: 3596
Re: When is it worth it to use Maskwood Nexus?
Anybody know why the original post to which I replied was removed?
- 3 years ago
- Forum: Commander
- Topic: When is it worth it to use Maskwood Nexus?
- Replies: 13
- Views: 3596
Re: When is it worth it to use Maskwood Nexus?
I build Tribal (in the true sense) almost exclusively (37 of my 40 current decks are based on creature type). I also wrote the Variant guide for Tribal EDH (See here ). That said, my experience with Maskwood Nexus has been that there are three types of tribal decks that want to consider it: 1) All C...
- 3 years ago
- Forum: Commander
- Topic: Mono U artifacts
- Replies: 35
- Views: 3320
Re: Mono U artifacts
if I wanted to take an artifact slant I could build around a vehicle sub-theme. Could be fun and unique...ish. If it helps, here's a partial list of my Sydri Vehicle deck. It should be adaptable to Cosima, Emry,Pradeem or even Glacian, Powerstone Engineer . Planeswalkers (1) 1 Tezzeret the Seeker C...
- 3 years ago
- Forum: Commander
- Topic: Rolling dice to decide attacks -or- Triggering RxPhantom's self-destruct sequence
- Replies: 37
- Views: 3314
Re: Rolling dice to decide attacks -or- Triggering RxPhantom's self-destruct sequence
All, other factors being equal, I attack in player order during the early turns. That said, rarely are all other factors equal beyond T1; somebody will have ramped harder, have a must-answer commander/threat; or in some other way distinguished themselves (having a blocker, not having blockers, etc. ...
- 3 years ago
- Forum: Commander
- Topic: Forsaken Monument
- Replies: 16
- Views: 3731
Re: Forsaken Monument
I have not been disappointed that I added this to both Karn, Silver Golem (Golem Deck) and Sydri, Galvanic Genius (Vehicle deck). In Karn, I already had a life-gain subtheme ( Golem's Heart inspired) and the deck's plan B is proliferating Armageddon Clock counters and gaining enough life to live the...
- 3 years ago
- Forum: Commander
- Topic: Where does it end?
- Replies: 52
- Views: 4899
Re: Where does it end?
@Treamayne - haha, oh god that sounds like my worst nightmare. I'd never get around to taking a deck apart if I had to have every card organized so carefully. Plus it really doesn't gain me hardly anything because of how I build decks - I pull out anywhere from a hundred up to a thousand or more ca...
- 3 years ago
- Forum: Commander
- Topic: Advices for Grixis and Bant combinations
- Replies: 12
- Views: 1622
Re: Advices for Grixis and Bant combinations
For Grixis, you could try Lord of Tresserhorn for a Zombie Tribal, but I really prefer my Garza Zol, Plague Queen Vampire tribal with Proliferate theme. Nothing like putting Dizzying Gaze on Baron Sengir and pinging a flier that's about to die anyway for 1 damage. Bant could typically lead you towar...
- 3 years ago
- Forum: Commander
- Topic: Where does it end?
- Replies: 52
- Views: 4899
Re: Where does it end?
I am, apparently, in the minority. So here goes nothin'... First major division is by CI (e.g. Embodiment of Spring goes in GU) Each color box is: Permanents -Basic Land -Nonbasic Land (Alphabetical) -Planeswalkers (By CMC, then alphabetical) -Colored Artifacts* -- Artifacts (by CMC, then alphabetic...
- 3 years ago
- Forum: Commander
- Topic: Mono-Color in EDH
- Replies: 30
- Views: 4741
Re: Mono-Color in EDH
So I feel like cards that reward people for playing mono colored will just do more than cards that punish people for paying more than one color. I think that depends on the type of "hate" for multicolored. Of course things like Blood Moon will be unpopular at casual tables, but that is mo...
- 3 years ago
- Forum: Commander
- Topic: Mono-Color in EDH
- Replies: 30
- Views: 4741
Re: Mono-Color in EDH
More stuff like Price of Progress or Mercadia's Downfall is another angle I'd like to see also. I can get behind those, along with more Trailblazer's Boots effects/abilities. Is this phrasing/template weird? Basically it would be punishing them for non-my-monocolor. (Hurts you for colorless spells,...