.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
AntGamerG0D 57
void_nothing 52 (+3)
Komandon 44 (+5)
KB52665 42
LandellXilOcent 38 (+0)
shullz 36
xyz1Official 29 (+2)
YoTed 18
HexBolt0505 17
EsperCormorant 16 (+4)
JovialJovian 9 (+2)
TessaMTG 6
Luci 6
GruulAnarch 5
Lorn Asbord Schutta 4
Sagharri 2
DaDewd2112 1
MTGmonkey 1
And congratulations to @netn10, our NCED May winner, adding to an already very impressive collection of CCC titles. This means that yes, scoreboards reset tomorrow.
.::Yesterday's Submissions::.
Universes Beyond: Dragon Ball
folding_music wrote: ↑1 month agovotes: Komandon, EsperCormorant
Even Further Beyond
Sorcery
Double the power of target creature you control, then double it again. Sacrifice that creature at end of turn.
IIW: imprint
EsperCormorant wrote: ↑1 month agovotes: void_nothing, komandon
Revival of Humanity
Instant (R)
Acquire one of the dragon balls (put one on the battlefield under your control; if you can't, gain control of one controlled by a player with lower life. If you control all seven, you may wish).
Return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
The destruction wrought by Kid Buu, however tragic, proved easy enough to fix.
IIW: Predefined tokens.
netn10 wrote: ↑1 month agoVotes: void_nothing, xyz1Official
Dragon Ball
Artifact (Uncommon)
A deck can have up to seven cards named Dragon Ball.
When Dragon Ball enters the battlefield, scry 1, draw a card then exile a card from your hand.
Tap seven untapped Dragon Balls you control: Choose a card your own from outside the game or exile. You may cast it without paying its mana cost.
IIW: "A deck can have up to _ cards named _."
Komandon wrote: ↑1 month agoVotes: JovialJovian , EsperCormorant
Kamehameha
Sorcery (red/blue) (rare)
Suspend X Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Kamehameha, you get a . When Kamehameha is cast, remove all . Deal X damage to any target creature, planeswalker or battle. Targeted permanent loses indestructible until end of turn and can not regenerate. This damage can not be prevented. If excess damage is deal, half that damage rounded up is dealt to that permanents controller.
IIW: a new card for a counter that was printed on less than 5 cards.
xyz1Official wrote: ↑1 month agoVotes: Komandon, EsperCormorant
IIW: Spells that cost or moreTokenShowHide
JovialJovian wrote: ↑1 month agoSon Goku
Legendary Creature - Alien Warrior (M)
Level Up
Lvl 0-2: Haste 3/3
Lvl 3-5: : Son Goku deals damage equal to its power to any target. 4/4
Lvl 6+: Flying, first strike, : Transform Son Goku. 6/4
//
Goku, Super-Saiyan
Legendary Creature - Alien Warrior
Flying, vigilance, double strike
When this creature attacks or transforms into Goku, Super-Saiyan while attacking, it fights target creature an opponent controls.
Sacrifice Goku: All creatures you control gain hexproof and indestructible until end of turn, untap them.
At the beginning of your end step, transform Goku.
7/7
vote: xyz1official, komandon
IIW: Green instants
void_nothing wrote: ↑1 month agoVotes: EsperCormorant, Komandon
Tien Shinhan, Three-Eyed Hero
Legendary Creature - Human Monk (R)
Tien can't be blocked except by three or more creatures.
Crane Style - Tien has lifelink and ward as long as it's your turn.
Kikoho - Whenever Tien attacks, you may pay . When you do, Tien deals damage equal to the number of cards in your hand to any target. If excess damage is dealt this way, put that many +1/+1 counters on Tien.
3/3
IIW: Simple but powerful legendaries