.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
shullz 23 (+6)
netn10 20 (+4)
folding_music 17
JovialJovian 13
somedue1019 13
xyz1Official 12 (+2)
Komandon 11
void_nothing 11
Arksight101 8
AntGamerG0D 3
Theplanesmaster 1
LandellXil0cent 1
HexBolt0505 1
OneAndOnly 1
KB52665 0
.::Yesterday's Submissions::.
Top-down Vehicle
folding_music wrote: ↑3 weeks agovotes: xyz1official, shullz
The Avenger
Legendary Artifact - Vehicle
Flying, indestructible
The Avenger enters the battlefield with twelve debris counters on it. Whenever an Artificer crews The Avenger, remove one of these counters and add .
: Choose a permanent. That permanent loses hexproof and ward until end of turn. If it is face down, you may look at it.
Crew 4
Can one reclaimed spacecraft really rid the Earth of its extraterrestrial occupiers?
5/5
IIW: cards which are just an excuse to do world-building flavour text \o/
netn10 wrote: ↑3 weeks agoVotes: shullz, EsperCormorant
Giant Fire Truck
Artifact - Vehicle (Rare)
Activated abilities of Giant Fire Truck cost less to activate for each creature crewing it.
, : Giant Fire Truck deals X damage to target red creature.
, : Prevent the next X damage that would be dealt from a red source.
Crew 3
6/6
IIW: a card based on a card you got using the Random Card button on Scryfall.
EsperCormorant wrote: ↑3 weeks agoVotes: shullz, netn10
The Epoch, Wings of Time
Legendary Artifact - Vehicle (MR)
Flying
Whenever The Epoch, Wings of Time, attacks, it gains +1/+0 until end of turn for each suspended card you own.
Whenever The Epoch, Wings of Time, deals combat damage to a player, you may exile a creature that crewed it this turn with three time counters on it. If it doesn't have suspend, it gains suspend. If you exile a creature this way, draw a card.
Crew 3
5/5
IIW: Make a new Class Enchantment (can be based on earlier editions of D&D or fantasy RPG tropes in general)
somedue1019 wrote: ↑3 weeks agoVotes: shullz , EsperCormorant (because the rules on how the hell you tap this thing would be hysterical)
(Am I doing it right??)
IIW: Battles that aren't Sieges
LandellXil0cent wrote: ↑3 weeks agoVotes: shullz, EpserCormorant (those are some good designs. )
The Delorean
Legendary Artifact - Vehicle (R)
The Delorean enters the battlefield with four time counters on it.
When the Delorean enters the battlefield or attacks, you may remove a time counter from it. If you do, exile the top two cards of your library. Put three time counters on one, it gains suspend. Put the other card into your library third from the top.
As long as there are two or more cards exiled with The Delorean, it has flying
As long as there are five or more cards exiled with The Delorean, it gets +3/+3 and gains vigilance.
, Exile a card from a graveyard: Put a time counter on the Delorean
Crew 4
"Where we're going we don't need, roads. " -Dr. Emmett Brown
5/5
IIW: Card with "Great Scott" or "Heavy" on it somewhere
xyz1Official wrote: ↑3 weeks agoyou all did your best with the cards you were dealt (no pun intended) and I'm proud of y'all
Votes: EsperCormorant, netn10
IIW: "Do you pay the ?"
void_nothing wrote: ↑3 weeks agoVotes: shullz, xyz1Official
Oltec Tunnelmaker
Artifact - Vehicle (R)
Cavewalk
Whenever one or more other Vehicles you control deal combat damage to a player, you may search your graveyard and/or library for a Cave card and put it onto the battlefield tapped under the control of a player of your choice. If you searched your library this way, shuffle.
Crew 4
6/4
IIW: Prototype