Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Sorry for the delay, I was in the kitchen talking with my aunt about something important in real life.
DCC Scoreboard
Indighost 27 (+5)
Sagharri 25 (+1)
bravelion83 20 (+2)
Rithaniel 20 (+2)
netn10 18 (+2)
wizyard 7
OneAndOnly 3
void_nothing 3
kwanyeegor-ii 2
Sagharri 25 (+1)
bravelion83 20 (+2)
Rithaniel 20 (+2)
netn10 18 (+2)
wizyard 7
OneAndOnly 3
void_nothing 3
kwanyeegor-ii 2
netn10's probation: 18 days left
bravelion83 wrote: ↑3 weeks agoVotes: Sagharri, Indighost (a typo though: "each creatures")
Treason Accusation
Enchantment — Aura (U)
Enchant creature you don't own
When Treason Accusation enters, gain control of enchanted creature and untap it. It gains haste until end of turn.
At the beginning of your end step, exile enchanted creature. Return it to the battlefield under its owner's control at the beginning of that player's next end step.
"I couldn't go back to Oreskos after what I had done. They would have seen me as a traitor."
—Jeff Lionheart
Indighost wrote: ↑3 weeks agoNetn10, Rithaniel
Cold Reception
Enchantment (R)
Whenever a creature attacks you or a planeswalker you control, tap it and put a stun counter on it.
The capital of the northern nation of Vestal has no walls; the fangs of the Ever-Frost bleed dry any army foolhardy enough to approach.
Sagharri wrote: ↑3 weeks agoVotes: netn10, bravelion83
Smoldering Rune
Enchantment - Aura (U)
Enchant permanent
When Smoldering Rune enters the battlefield, target opponent discards a card.
As long as enchanted permanent is a creature, it has fear.
As long as enchanted permanent is an Equipment, it has "Equipped creature has fear."
"Demonic runes from Immersturm are easy to recognize. They are like scars to the world."
Rithaniel wrote: ↑3 weeks agoVotes: bravelion83, Indighost
Taking a break from 4-color stuff.
The Realm of Rage
Legendary Enchantment M
At the beginning of each player's upkeep, that player chooses target creature they control. That creature fights another target creature on the battlefield, chosen at random.