marioguy3 wrote: ↑3 weeks ago
Lighthouse of Discoveries
Land (Rare)
Lighthouse of Discoveries enters the battlefield tapped.
: Add
or
.
, Discard any number of cards: Draw that many cards.
The wheel effect is pretty powerful; most cards like
Tolarian Winds cost a card to create the effect (the spell being cast). Putting it on a land means you can always maintain your hand size, which is a big plus. Not tapping also means that you can dig down whatever your handsize is multiple times a turn, at 4MV a pop. That's huge, especially when considering that it can fuel a lot of madness/graveyard strategies, too.
As a lighthouse, it
should tap for its ability (that spinning light thing), so some points deducted there.
Komandon wrote: ↑3 weeks ago
Field of Echos
Land (rare)
Imprint —
2,
t: Exile target creature card from a graveyard.
T: Add
C.
X: Field of Echos becomes a copy of exiled card expect it's still a land until end of turn, where X is the mana value of the imprinted card. At the beginning of the next endstep Field of Echos is no longer imprinted.
I feel like this is a card that's done a lot, either as an artifact or a land. "Storing" a creature is interesting, but only being able to do it once limits it to killer-combo usage. "Field of Echoes is no longer imprinted" is novel; you could possibly get away with just putting the imprinted creature into the graveyard, which has the same result but would allow it to be used again. That being said, 2+ turns just to copy a creature card from the graveyard is quite a bit.
There are some minor types throughout -- "Echos" should be "Echoes," and "expect it's still a land..." should be "except..." You need a comma after "end step," which should be two words.
EsperCormorant wrote: ↑3 weeks ago
Carapace of Arixmethes
Creature Land — Kraken Skeleton (Mythic Rare)
Carapace of Arixmethes isn't a creature while it's on the battlefield.
Carapace of Arixmethes enters the battlefield tapped.
: Add
or
.
Scavenge
4/4
Being a creature while it's in the library and graveyard opens it up to all sorts of shenanigans, especially given that it's effectively a 0MV creature. The easier path is to re-write the scavenge ability, since I'm presuming that's what your main intent with the card is. Otherwise, I hate to say it, but tech like that should not exist.
Kudos on the MTG lore, though. I suppose dying would take about -8/-8 out of a guy, eh?
KB52665 wrote: ↑3 weeks ago
Omenpath Consulate
Land (R)
Omenpath Consulate enters tapped.
When Omenpath Consulate enters, choose two basic land types. Omenpath Consulate is the chosen types in addition to its other types.
Landcycling
wubrg
Universal mana fixing is always nice, although unlike the fellow above, lacking the land types while it's in the library and graveyard cuts down on its combo-tivity. The landcycling ability is almost a negative at that point: since you can get two land types by putting the Consulate into play, the only upside that I can see is getting to shuffle your library, which is often a downside.
kwanyeegor-ii wrote: ↑3 weeks ago
Court of Heavenly Kings
Land (Mythic)
Court of Heavenly Kings enters the battlefield tapped with four depletion counters on it.
T: Add
C.
T, Remove two depletion counters from Court of Heavenly Kings: Add
WU.
2WU,
T, Remove a depletion counter from Court of Heavenly Kings: Create a 4/4 white and blue Archon creature token with ward
2.
Working with multiples of depleting counters, and using them for something other than generating mana, is a novel twist. It's interesting that you could easily find yourself at 1 counter, and not enough mana to activate the third ability. So thankfully it can always tap for colorless.
Repeatable token generation (especially considering proliferate) makes this seem pretty big; four 4/4s is enough to swing many games, Needing five turns to do so makes it a little more ehhhhh ... but what else are you going to do with all that mana?
wizyard wrote: ↑3 weeks ago
Lost Grotto
Land (U)
T: Mill a card.
T, Exile a card from your graveyard: Add
C or one mana of any of that card's colors.
The name's a little bland, but other than that, I like it! Helps delirium/threshold and other graveyard strategies, looks like it will almost always provide color fixing, too.
Ink-Treader wrote: ↑3 weeks ago
Peakmeadow Carrefour
Land (R)
Peakmeadow Carrefour enters the battlefield tapped unless you control a Mountain and a Plains.
T: Add
R or
W.
3,
T, Sacrifice Peakmeadow Carrefour: Search your library for a card that's red and/or white and no other colors, reveal it, and put it in your hand. Then, shuffle.
The last ability is only a drawback when deckbuilding. Four mana for a general tutor is pretty delicious, though it would likely mean waiting yet another turn to cast it, which doesn't feel very Boros.
The name's a little overcomplex; "Meadow Carrefour" or "Park Carrefour" with suffice.
AnotherAlias wrote: ↑3 weeks ago
House of Pigs
Land (R)
House of Pigs enters the battlefield tapped and with a straw counter on it.
: Add
.
, Remove a straw counter from House of Pigs: Put a sticks counter on House of Pigs.
, Remove a sticks counter from House of Pigs: Put a bricks counter on House of Pigs. Then conjure a card of your choice from the Three Pigs spellbook onto the battlefield. It perpetually gains protection from wolves and werewolves.
Cute. I'm not certain what the Three Pigs spellbook is -- does it include instants or sorceries? -- but the flavor is on point! Unfortunately, it only seems to work once, which seems like a shame.
netn10 wrote: ↑3 weeks ago
Junkyard
Land (Uncommon)
T: Add
C.
T, Sacrifice Junkyard: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
Sacrifice three artifacts: Return Junkyard from your graveyard onto the battlefield.
"This is Mr. New Vegas, and I feel something magic in the air tonight, and I'm not just talking about the gamma radiation."
"Junkyard" feels like it could be another psuedo-basic land type like "Wastes" is. It feels like a card searching for a combo, which I generally find to be a turn-off.
Sagharri wrote: ↑3 weeks ago
Yuuva Tar Pit
Land (U)
: Add
.
: Create a Fossil token.
(It's an artifact with " , , Sacrifice this artifact: Surveil 2.")
At the beginning of combat on your turn, if you sacrificed three or more Fossils this turn, Yuuva Tar Pit becomes a 3/3 black Dinosaur Skeleton creature with menace until end of turn. It's still land.
Depending on the context of the set it's in, this could be a break-out hit, or entirely meh. Unfortunately, I don't have that context to judge it with. Fossil tokens seem generally ... all right? The flavor is a little weak, given that this probably be enshrined in the CompRules, and I think surveilling deserves a better association (crystal balls, or spyglasses, maybe).