.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
shullz 26 (+1)
netn10 23 (+1)
void_nothing 23 (+3)
folding_music 20
xyz1Official 19 (+2)
somedue1019 17 (+0)
JovialJovian 13
Arksight101 13 (+0)
Komandon 11
AntGamerG0D 3
LandellXil0cent 2
KB52665 2 (+2)
Theplanesmaster 1
HexBolt0505 1
OneAndOnly 1
.::Yesterday's Submissions::.
Liches
void_nothing wrote: ↑3 weeks agoVotes: EsperCormorant, xyz1Official
Josu, Scourge of Vess
Legendary Creature - Zombie Knight (R)
Creatures your opponents control have lifelink.
At the beginning of each opponent's upkeep, that player creates a 2/2 black Zombie creature token with menace.
Whenever an opponent gains life, they draw that many cards.
Whenever an opponent loses life, they discard that many cards.
5/6
IIW: Planeswalkers themed around non-evergreen mechanics
EsperCormorant wrote: ↑3 weeks agoVotes: void_nothing, xyz10fficial
Chronal Lichdom
(U/B) Sorcery (Mythic Rare)
Suspend 20
You can't lose the game while Chronal Lichdom is suspended.
Whenever you would gain life, if Chronal Lichdom is suspended, instead put that many time counters on it.
Whenever you would lose life, if Chronal Lichdom is suspended, instead remove that many time counters from it.
When you cast this spell, you lose the game.
"That was a mortal blow alright - it's just that I shunted the moment of my death to next week."
IIW: A 1-drop with a big impact
Peazful wrote: ↑3 weeks agovotes: void_nothing, EsperCormorant
Spell-Snared Corpse
Enchantment Creature - Zombie Wizard (M)
Hexproof, Indestructible
Spell-Snared Corpse can't attack or block.
Spell-Snared Corpse enters with 5 +1/+1 counters.
Remove a +1/+1 counter from Spell-Snared Corpse: choose one -
-Target creature gets -2/-2 until end of turn.
-Surveil 1, then draw a card.
-Target creature can't be blocked by creatures with power 3 or more until end of turn.
Activate only as a sorcery and only once each turn.
0/0
IIW: "-moeba"
netn10 wrote: ↑3 weeks agoVotes: EsperCormorant, KB52665
Mockery of Life
Creature - Zombie Warlock (Rare)
Indestructable
If an opponent doesn't control a green and/or white creature or enchantment, sacrifice Mockery of Life.
Green creatures and enchantments have "at the beginning of your upkeep, you lose 1 life unless you sacrifice this permentant."
White creatures and enchantments have "at the beginning of your upkeep, you lose 1 life unless you sacrifice this permentant."
3/3
IIW: Mono color love his two enemies
somedue1019 wrote: ↑3 weeks agoomfg 🤦♂️I forgot to put the base power and toughness!!
votes: void_nothing, EsperCormorant
The Ur Lich
Legendary Creature — Elder Zombie Demon
Creatures you control cannot die. (If an effect, ability, or state-based effect would move them from the battlefield to the graveyard, they remain on the battlefield instead.)
The Ur Lich's power and toughness are equal to your starting life total minus your current life total.
*/*
It was the first of any to best death, and has vowed to never again relinquish that victory.
IIW: A Card Depicting Invasion Block-era Yawgmoth (you can use modern mechanics)
KB52665 wrote: ↑3 weeks agoVotes: Espercormorant, shullz
Archlich's Inquest
Sorcery
Multikicker — Sacrifice a creature
Search target opponent's library for a card and exile it. If this spell was kicked, instead search that player's library for a number of cards equal to one plus the number of times this spell was kicked and exile them. Then that player shuffles.
IIW: Enchant permanent