The Color and Creature Type Game

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lookingupanddown
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Post by lookingupanddown » 10 months ago

Aluoar, Acolyte of Ugin 1CC
Legendary Creature - Spirit Merfolk
Aluoar, Acolyte of Ugin's power and toughness are each equal to the number of colors among permanents you don't control.
Whenever Aluoar deals combat damage to a player, you may pay X. If you do, destroy target permanent with mana value X that's one or more colors.
"The spirit dragon has opened my eyes, and I have ascended beyond the trappings of these petty differences."
*/*

Next:
U Ox
B Kithkin
WU Insect

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AnotherAlias
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Post by AnotherAlias » 9 months ago

Thoughtweft Betrayer
Creature - Kithkin Warlock
: Draw a card. You lose 1 life.
2/2

Next:
Dryad
Inkling
Basilisk

CunningGabe
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Post by CunningGabe » 9 months ago

Aetherbane Basilisk CC
Creature - Basilisk
Whenever Aetherbane Basilisk deals damage to a permanent, multiply that damage by X+1, where X is the number of colors of that permanent.
2/3

Next:
BW Treefolk
UR Rat
G Phoenix
Winner of August '22 DCC and September '22 NCED

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Sunseeker Mangrove 3WB
Creature - Treefolk Cleric
When Sunseeker Mangrove enters the battlefield, search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
When Sunseeker Mangrove dies, search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
"The marsh is my birthright, but the open fields are my destiny,"
3/3

Next:
W Plant
U Ox
G Eldrazi

CunningGabe
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Post by CunningGabe » 9 months ago

River Cattle 3U
Creature - Fish Ox
When River Cattle crews a vehicle, that vehicle gets +1/+0 and gains islandwalk until end of turn.
3/3

Next:
C Elemental
G Vampire
RW Efreet
Winner of August '22 DCC and September '22 NCED

Komandon
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Post by Komandon » 9 months ago

Living Shimmer 6
Creature - Elemental (uncommon)
Living Shimmer is all the colors you spent to cast it.
As long as Living Shimmer is all colors it has hexproof, haste and flying.
When Living Shimmer dies add one mana for each of its colors.
4/4

Vampiric Bunny 2G
Creature - Vampire Bunny (Rare)
Haste
Landfall - Each opponent creatures a 0/1 green Plant token creature and Vampiric Bunny gains +1/+1 until end of turn for each token created in this way.
Whenever a Plant, Fungus, Saproling creature dies if Vampire Bunny dealt damage to it put a +1/+1 counters one Vampire Bunny otherwise gain 2 life.
1/1

Scared Flame Dancer RW
Creature - Efreet Shaman (Rare)
Whenever you gain life add R.
2/1

Next:

C: Plant
UG: Treefolk
BR: Fish

KB52665
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Post by KB52665 » 9 months ago

Urza's Moonflower c
Artifact Creature — Plant
: Add c to your mana pool.
Whenever you spend to cast a creature spell, untap Urza's Moonflower.
0/1

Suldokoi, of Ash and Flame 8br
Legendary Creature — Elemental Fish Avatar
Mountainwalk
Convoke
Tectonic Current — Whenever Suldokoi attacks, tap all lands defending player controls. Then tap all lands you control. For every 5 lands tapped this way, create a 5/5 black and red Elemental creature token with lifelink.
9/12

ur: Fungus
gw: Kraken
wb: Beast

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Glowing Circle 2UR
Creature - Fungus
Defender
Whenever a creature is blocked by Glowing Circle, it can't block until the end of your next turn.
: Scry 1. If Glowing Circle blocked this turn, you may transform it.
Many were drawn to the stunning arrangement of mushrooms. Few realized it was a trap.
0/5
//
Glowing Madness
Enchantment - Aura
Enchant creature you don't control
You control enchanted creature.
Enchanted creature has "Whenever this creature attacks, draw a card."
At the beginning of your end step, transform Glowing Madness. If you do, it deals 3 damage to enchanted creature.

Next:
R Dryad
G Eldrazi
UBR Manticore

KB52665
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Post by KB52665 » 9 months ago

Wildfire Melphid 2r
Creature — Dryad
Green sources tapped for to cast Wildfire Melphid or to activate an ability it has become Mountains and lose all other card types and abilities.
, : Wildfire Melphid deals 1 damage to any target.
3/1

Cat
rwb Bird
Giant

Komandon
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Post by Komandon » 9 months ago

Dream Roamer 2U
Creature - Illusion Cat (Common)
When Dream Roamer enters the battlefield return another target creature you control and target creature you don't control to their owners hand.
2/2

Teshar and Rivaz 3RWB
Legendary Creature - Viashino Bird (Rare)
Flying
When you cast your first historic spell a turn, return to the battlefield Dragon from your graveyard to play with haste. At the beginning of the next end step exile that Dragon.
6/6

Iron Guardian 6
Artifact Creature - Giant (Rare)
Iron Guardian Can block any number of creatures.
R: Iron Guardian gain +1/+1 until end of turn. Active this ability only when Iron Guardian is blocking.
5/5

Next:
bR Snake
G Crab
U Wurm

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Coconut Crab 2G
Creature - Crab
At the beginning of your end step, you may exile a permanent card that was put into your graveyard this turn. If you do, put a +1/+1 counter on Coconut Crab. If a Plant creature card was exiled this way, you gain 2 life.
"These crabs will grab whatever they can scavenge. Fortunately, on most of these islands, it just means picking up coconuts."
—Jace

2/2

Next:
WU Insect
WB Beast
UBR Manticore

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OneAndOnly
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Post by OneAndOnly » 5 months ago

Philosophic Spiketail -- 1UBR
Creature - Manticore Sphinx {R}
Flying
3, T: Reveal a card in your hand. Scry cards equal to that card's mana value if that card is blue. Philosophic Spiketail deals damage equal to that card's mana value to target creature if that card is red. Return target card with lower mana value from your graveyard to your hand if thast card is black.
4/3

Next:
WB Soldier
UR Wizard
CG Insect

EsperCormorant
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Post by EsperCormorant » 1 week ago

Drannith Veteran
Creature - Human Soldier (U)
Humans you control have first strike as long as they are attacking.
Whenever Drannith Veteran attacks, exile target card from the defending player's graveyard. Then, if that player has no cards in their graveyard, it gains deathtouch until end of turn.
2/2

Noggle Apprentice
Creature - Noggle Wizard (C)
Whenever you cast a red spell, Noggle Apprentice gains +1/+0 until end of turn.
Whenever you cast a blue spell, Noggle Apprentice gains +0/+1 until end of turn.
Arcane power is plentiful on Shadowmoor, but noggles still can't resist skimming a little off the top of every spell they cast.
1/1

Scute Blight
Creature - Eldrazi Insect (U)
Devoid
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ". Then you may sacrifice Scute Blight and X Eldrazi Spawn. If you do, create X 4/4 colorless Eldrazi Insect creature tokens.
There will always be more of it.
4/4

Next:
Lizard
Angel
Assassin
Last edited by EsperCormorant 6 days ago, edited 1 time in total.

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lookingupanddown
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Post by lookingupanddown » 6 days ago

Seraph of the Gargantuans 2RGW
Creature - Angel Shaman
Flying, menace
Whenever another creature you control with power 5 or greater is targeted by a spell or ability you don't control, draw a card.
Whenever another creature with power 5 or greater enters the battlefield under your control, you may discard a card. If you do, destroy target artifact or enchantment.
"Asha decreed that we protect the world and all that live in it. The gargantuans are mighty, but they deserve that protection too."
6/6

Next:
W Plant
G Assassin
GU Treefolk

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Indighost
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Post by Indighost » 6 days ago

Eyeblight Cullmaster gg
Creature - Elf Assassin
Deathtouch
Wherever ~ attacks, you may close target creature defending player controls. That creature must block ~ this turn if able.
2/3


Mangrove Sage 1gu
Creature - Treefolk Druid
Reach
As long as you control four or more islands, ~ gets +1/+1 and has vigilance.
As long as you control four or more forests, ~ gets +1/+1 and has trample.
"The new must build on the old without crushing it and the old must guide the new without strangling it."
1/4

Next
Wbg Angel
Bgu Demon
g Goblin
R Merfolk

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folding_music
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Post by folding_music » 6 days ago

Netter of Souls 3wbg
Creature - Angel
Flying; vigilance
Whenever a creature card is exiled from any player's graveyard, that player creates a 1/1 white Spirit creature token that has all that creature's abilities.
Whenever a creature dies, you may pay . If you do, gain 1 life.
4/5

Perverter of Perception 1bgu
Creature - Demon
Trample (i hope this is enough for green giggle)
Each opponent plays with the top card of their library revealed.
At the beginning of each player's upkeep, you may pay 1 life. If you do, whenever that player draws a card this turn they do so from the bottom of their library.
3/4

Nettleboy
Creature - Goblin Warrior
Nettleboy can't block.
Whenever Nettleboy attacks, it deals 1 damage to each attacking creature.
"I wove my skin with stinging plants so that Auntie would stop hugging me... but now the Sensation Gorger won't stop hugging me." - Ropmoig, nettleboy
2/3

Wine-Vat Witch 3r
Creature - Merfolk Shaman
Nonbasic landwalk
Whenever Wine-Vat Witch deals combat damage to an opponent, you may put a dwelling counter on target nonbasic land that player controls. Until Wine-Vat Witch leaves play, that land loses all abilities and subtypes and gains ": Add . This land doesn't untap during your next untap step."
She left the creek to take down the brewery that polluted her old home.
3/1

next: Spider
Advisor
Monk

EsperCormorant
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Post by EsperCormorant » 6 days ago

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Sultai Sorrowclaw
Creature - Demon (MR)
Flying
Delve
At the beginning of your upkeep, choose a land card and a nonland card exiled by Sultai Sorrowclaw's delve ability and put them in your hand. You lose life equal to the nonland card's mana value. If you can't, sacrifice Sultai Sorrowclaw.
6/6

Spriggan Hermit
Creature - Goblin Shaman (R)
: Double Spriggan Hermit's power and toughness until end of turn.
1/1

Flowstone Guide
Creature - Merfolk Mutant (R)
: Target creature you control gains +1/-1 until end of turn.
: Another target creature with power 2 or less can't be blocked this turn.
"Just hold your breath, stay right behind me, and don't lose more of your shape than you can afford."
2/3
Embalmed Arachnid
Creature - Zombie Spider (C)
Reach
Eternalize
2/4
"As the spider is preserved by the silk it spun in life, so our glorious deeds will earn us immortality in death."

(yes, Amonkhet has giant spiders)

Next:
Vampire
Wraith
Golem

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Indighost
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Post by Indighost » 5 days ago

Dreamdrinker Agent 1uu
Creature - Vampire Rogue
Flying
Whenever ~ deals combat damage to a player, that player mills that mana cards and you surveil that amount.
2b: ~ gains menace until end of turn.
Exactly how Lazav resurrected the mind vampire lineage is a mystery. All that is known for sure is that everyone else hated it.
2/2

Livid Pyresoul 1rr
Creature - Elemental Wraith
Menace, haste
~ attacks each turn if able.
Whereas most wraiths succumb to sorrow, and are content to slaughter only those who wander into their grave-swamps, these souls are spurred by ceaseless rage over their deaths and actively seek out victims to vent their frustration on.
4/2

Revivified Lumber-Golem 4g
Artifact Creature - Plant Golem
Reach, vigilance
Whenever ~ attacks, you may put a forest or basic land card from your hand onto the battlefield.
Once a crude death-machine used in the Brother's War, Multani saw fit to bring life back to the wooden frame that it may seed new forests from which it was once built.
4/5

Next
Urw Sphinx
g Dwarf
uB Hydra

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lookingupanddown
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Post by lookingupanddown » 4 days ago

Kharmun, the Great Oracle 2URW
Legendary Creature - Sphinx Advisor
Flying, first strike
At the beginning of each player's end step, choose an number, then they reveal the top card of their library. If that card's mana value is greater than the chosen number, put a +1/+1 counter on Kharmun, the Great Oracle. If that card's mana value is the chosen number, put two +1/+1 counters on Kharmun instead.
Whenever you scry one or more cards, you may remove a +1/+1 counter from Kharmun. If you do, you may scry twice that many cards instead.
4/4

Next:
WU Insect
WB Beast
UB Hydra

EsperCormorant
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Post by EsperCormorant » 4 days ago

Nervejack Silkworm
Creature - Phyrexian Insect (R)
You may choose not to untap Nervejack Silkworm during your untap step.
, : Tap target creature. If its controller has three or more poison counters, you may instead gain control of that creature for as long as Nervejack Silkworm remains tapped.
Everything's a puppet when you bring the right strings.
1/2

Next:
Elemental
Skeleton
Ooze

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Indighost
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Post by Indighost » 8 hours ago

Wandering Dust-Storm 1w
Creature - Elemental
Whenever a plains enters the battlefield, ~ gets +1/+1 , or gains your choice of vigilance, lifelink, or first strike until end of turn.
1/2

Bristling Jelloid gu
Creature - Ooze Skeleton
1u: Adapt 2.
G, remove a +1/+1 counter from ~: Tap ~. It gains indestructible until end of turn.
"Its a series of calcified structural extrusions protecting a nucleic core suspended in a biogenic homogenate."
"Soooo, a bunch of bones in a slime."

1/1

Blood Tar Morass 2br
Creature - Ooze
Menace
Whenever a creature dies, ~ gets +1/+1 until end of turn.
At the beginning of each end step, if three or more creatures died this turn, put a +1/+1 counter on ~.
4/4

Next:
gur Hydra
w Sphinx
UB Goat

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