I think you've gotta give people the benefit of the doubt - it'll do you a world of good too - when you're jumping at shadows there's no way your threat assessment is 100%. You're really wanting people to commit as much as they can to the board before you shaft them anyway, for a couple of reasons - firstly, they had a chance to shoot their shot so there's no hard feelings. Secondly, if they've put all of their eggs in one basket, they're much more likely to stay down when you shank them.3drinks wrote: ↑3 years agoI think I get it. Maybe. Some months ago I played a game. White Border Alesha, Gerrard, Weatherlight Hero, and two other decks I don't recall. So player C threw down a Blind Obedience, and I disenchant|MIRed it, because I wanted to play Alesha with haste (thanks, Fervor!) and instead the Gerrard player just did the eggs thing and won. The other players were pissed at me, and I never understood why. I had no idea (then, sure) what was going to happen but they seemed to know. Then they refused to let me in on the next game, accusing me of being the reason they lost.
I think I remain[ed] bittre at this spiteful ostracization and is only one reason why I play such STAXy decks. It's best to not allow unknown decks to play, because you don't know what said unknown decks are going to play. I think I'm pretty certain this is the wrong take to have (now, at least). So I'd suppose that makes the question become "how do I let this go and just play for the fun of it and not to dream crush players?" How do I just enjoy Toggo and his Cat chucking rocks at your face, rather than finding some way to lock a table down with grave pact|8ED?
You didn't. It's very-much a learning experience to me, and I find your response well-thought-out.toctheyounger wrote: ↑3 years agoAlso @3drinks not sure if my last response came off a little snippy, it certainly wasn't meant to. Apologies in advance if that's the case.
The idea is they get an opportunity to play, and in doing so they give you enough information to make an informed guess as to what their main plays are so that you can stop them in their tracks. So yeah, it benefits you in mutliple ways. Happy play partners, and you get to learn to hone your timing and drop people effectively. There's nothing more satisfying as a control player than knowing you've timed your headshot perfectly.
It very much sounds like this game was one the other players knew the end stage of, so if they weren't sharing any info with you that's on them, not you btw. Don't sweat that one, it seems like it was a foregone conclusion and you were just an unfortunate victim.