Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:
To Enter:
- Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
- Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
- Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!
Other Rules:
Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.
The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.
The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.
Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.
Scores:
Ink-Treader 211 (+3)
ApocalypseChive 205 (+2)
Subject16 203 (+2)
slimytrout 202 (+4)
void_nothing 183 (+2)
Henlock 170 (+1)
netn10 129 (+2)
lookingupanddown 120
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Wren 8
Feyd_Ruin 2
ApocalypseChive 205 (+2)
Subject16 203 (+2)
slimytrout 202 (+4)
void_nothing 183 (+2)
Henlock 170 (+1)
netn10 129 (+2)
lookingupanddown 120
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Wren 8
Feyd_Ruin 2
Past Champions
Show
Hide
Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Yesterday's Submissions:
(Yesterday's Type: Fractal)
Ink-Treader wrote: ↑1 year agoVote: void_nothing, slimytrout
The Tangle
Legendary Creature - Fractal Horror (M)
Menace, haste
The Tangle gets +1/+1 for each different mana value among permanents.
When The Tangle is countered or dies, exile it. When you do, for each mana value choose target nonland permanent with that mana value and destroy it.
The undeniable flaw of Xerex's design.
0/0
ApocalypseChive wrote: ↑1 year agoFox votes: Henlock, slimytrout
Drifting Snowflake
Snow Creature - Fractal (R)
Flying, decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Whenever another snow permanent enters the battlefield under your control, create a token that's a copy of Drifting Snowflake.
Flake by flake the blizzard grows.
1/1
void_nothing wrote: ↑1 year agoVotes: netn10, Ink-Treader
Nomzlip, Tesseractal
Legendary Creature - Fractal (M)
Trample, haste
Creature tokens you control have trample and haste.
Whenever a creature token you control deals combat damage to a player, planeswalker, or battle, put four +1/+1 counters on that creature and four +1/+1 counters on Nomzlip.
, : Create a 0/0 green and blue Fractal creature token, Put X +1/+1 counters on it.
8/8
Henlock wrote: ↑1 year agoExperimental Projection
Creature - Fractal (u)
Experimental Projection enters the battlefield with X +1/+1 counters on it.
, discard Experimental Projection: Experimental Projection deals X damage to each creature with flying. Activate as a sorcery.
, discard Experimental Projection: Each player draws X cards.
Activate as a sorcery.
1/1
Slimytrout, ApocalypseChive
Subject16 wrote: ↑1 year agoSlimytrout, void_nothing
Living Sequence
Creature — Fractal (M)
Living Sequence enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, create a 0/0 green and blue Fractal creature token and put X +1+/1 counters on it, where X is the sum of the two greatest powers among creatures you control.
0/0
lookingupanddown wrote: ↑1 year agoVotes: netn10, Subject16
Obfuscating Matrix
Creature - Fractal (R)
Flying
Obfuscating Matrix enters the battlefield with X +1/+1 counters on it.
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Obfuscating Matrix.
, Remove X +1/+1 counters from Obfuscating Matrix: Counter target spell with mana value X.
0/0
slimytrout wrote: ↑1 year agoInk-Treader, Subject16
Expansion Hydra
Creature - Hydra Fractal (R)
Expansion Hydra enters the battlefield with X +1/+1 counters on it.
Whenever a land enters the battlefield under your control, double the number of +1/+1 counters on Expansion Hydra.
, Remove two +1/+1 counters from Expansion Hydra: Expansion Hydra fights target creature you don't control.
0/0