Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Everybody tied today except for me...
@Rithaniel All the battles in my cycles start at 4 defense. MSE doesn't export it and I always forget. Battle of Orazca starts at 4.
DCC Scoreboard
void_nothing 55 (+4)
Rithaniel 38 (+4)
bravelion83 31 (+1)
netn10 30 (+4)
Riria 17
Wren 2
Rithaniel 38 (+4)
bravelion83 31 (+1)
netn10 30 (+4)
Riria 17
Wren 2
bravelion83 wrote: ↑1 year agoVotes: netn10, Rithaniel
Battle of Orazca
Battle — Conquest (R)
(As this battle enters the battlefield, you become its protector. Whenever another player deals combat damage to this Conquest, that player becomes this battle's protector. You keep control of this battle.)
At the beginning of each end step, if a player other than you is this battle's protector, you and that player each draw a card.
When the last defense counter is removed from Battle of Orazca, each player draws two cards.
netn10 wrote: ↑1 year agoVotes: void_nothing, Rithaniel
Marketplace of Ideas
Enchantment (Rare)
At the beginning of each player's upkeep, that player exiles the top card of their library and creates a treasure token.
During their turns, players may play cards exiled with Marketplace of Ideas.
At the beginning of each player's end step, if no card were played with Marketplace of Ideas, sacrifice it.
Rithaniel wrote: ↑1 year agoVotes: netn10 (cool idea), void_nothing
Solitary Dhaith
Creature - Frog Monk U
Solitary Dhaith has flying as long as you control a creature with haste.
Solitary Dhaith has hexproof as long as you control a creature with trample.
: Each creature you control that entered the battlefield this turn gets +1/+1 and gains trample and haste until end of turn. Activate only once each turn.
"We Dhaith meditate on the ways of nature and strength, so that they may teach the children of the Juth how to be mighty."
2/2
void_nothing wrote: ↑1 year agoVotes: bravelion83, netn10
Tactical Brilliance
Instant (R)
Copy target instant spell or spell with flash. You may choose new targets for the copy. Create a number of 1/1 white Soldier creature tokens equal to that spell's mana value. (A copy of a permanent spell becomes a token.)
Plainscycling