The Great Creature Type Challenge, Day 114 - Horse

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Horse

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 275 (+3)
Subject16 275 (+3)
Ink-Treader 270 (+3)
void_nothing 237 (+2)
Henlock 224 (+2)
slimytrout 203
netn10 179 (+3)
lookingupanddown 162 (+4)
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Komandon 17 (+0)
Wren 8
AnotherAlias 3
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Horror)
ApocalypseChive wrote:
11 months ago
Homunculus votes: netn10, Henlock
(btw void, my score got pasted into the second paragraph of Other Rules by mistake)

Paranoia 2BB
Creature - Horror Incarnation (R)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of each player's upkeep, that player may sacrifice a creature. When they do, target creature that player controls becomes a copy of Paranoia.
4/3

TIL there is an obscure templating convention to sometimes use semicolon when separating keywords and only the last one has reminder text, a la Angel of Salvation but not Glissa's Retriever
AnotherAlias wrote:
11 months ago
Votes: Subject16, lookingupanddown

Lake Lurker
Creature - Merfolk Horror - Common
Skulk
Whenever Lake Lurker deals combat damage to a player, you may choose not to deal that damage instead. When you do, look at the top five cards of your library, put one into your hand, then put the rest into your graveyard.
2/2
netn10 wrote:
11 months ago
Votes: Ink-Treader, Subject16

Herafaim Heart-Twister BB
Creature - Horror (Rare)
Skulk
Other Horror creatures you control gets +1/+1 and have skulk.
Whenever a non-Horror creature dies, exile it. When you do, create a token that's a copy of it, except it's a 0/1 black Horror.
2/2
Komandon wrote:
11 months ago
Votes: ApocalypseChive , lookingupanddown

Brainstealer Dragon 4UB
Creature - Dragon Horror (rare)
Flying, Hexproof as long as Brainstealing Dragon is untapped.
When Brainstealing Dragon deals combat damage to a player that player discards a card. If that card was a creature, choose and tap a nonartifact creature they control and put a stun counter on it. (If a permanent with a stun would become untapped, remove one from it instead.
4/6

(I apologize I thought I did. Thank you for reminding me.)
Subject16 wrote:
11 months ago
lookingupanddown, void_nothing

Essence Drinker 2BB
Creature — Horror (M)
Menace
At the beginning of your upkeep, if your life total is less than your starting life total, put a number of +1/+1 counters on Essence Drinker equal to the difference and you lose that much life.
Every wound is a delicacy, and its hunger will not end.
3/3
void_nothing wrote:
11 months ago
@Komandon don't forget to vote!

Votes: ApocalypseChive, netn10

Dread Vorapede 3GGGG
Creature - Insect Horror (M)
Vigilance, haste
Dread Vorapede can't be blocked except by Spirits, Werewolves, Vampires, and/or Zombies.
GGGG, Sacrifice three green permanents: Return Dread Vorapede from your graveyard to the battlefield. Activate only as a sorcery.
7/7
Ink-Treader wrote:
11 months ago
Vote: netn10, Subject16

Divine Presence 1WW
Creature - Horror (R)
Lifelink
Creatures your opponents control enter the battlefield tapped, and with an additional stun counter on them if they're black or red.
True holiness isn't meant for mortal eyes.
2/3
kwanyeegor-ii wrote:
11 months ago
apocalypsechive inktreader
lookingupanddown wrote:
11 months ago
Votes: void_nothing, Henlock

The Ospid Horror 3WU
Legendary Creature - Human Horror (Rare)
Defender
When The Ospid Horror enters the battlefield, tap up to two target creatures you don't control, then put a stun counter on them.
Whenever The Ospid Horror blocks, put a stun counter on each creature blocking it.
5CC: Transform The Ospid Horror.
0/6
//
The Abomination of Selhoff
C Legendary Creature - Eldrazi Human
Vigilance
Whenever The Abomination of Selhoff is blocked by one or more creatures, destroy target creature blocking it.
When The Abomination of Selhoff dies, add CCCC.
6/6
Henlock wrote:
11 months ago
InkTreader, Lookingupanddown

Inner Attrocity 2bb
Creature - Horror (r)
When Inner Atrocity enters the battlefield, search your library for a nonland card, reveal it and put it into your hand. You lose life equal to its mana value. Shuffle.
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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AnotherAlias
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Post by AnotherAlias » 11 months ago

Votes: Ink-Treader, Subject16

Carousel Stallion
Artifact Creature - Equipment Horse - Rare
Equipped creature gets +2/+1 and has horsemanship.
Reconfigure
2/2

ApocalypseChive
Posts: 336
Joined: 5 years ago
Answers: 1
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Post by ApocalypseChive » 11 months ago

Horror votes: Subject16, void_nothing

Ornery Mustang 2RR
Creature - Horse (U)
Spells you cast have kicker 1R (You may pay an additional 1R as you cast a spell.)
Whenever you cast a kicked spell, Ornery Mustang deals damage equal to its power to up to one target creature.
2/3

netn10
Posts: 4158
Joined: 5 years ago
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Post by netn10 » 11 months ago

Votes: lookingupanddown, Ink-Treader

Loyal Silver-Bullet WW
Creature - Horse (Rare)
Vigilance
T: Target legendary Human Soldier or a legendary Human Cowboy gets +2/+2 until end of turn. Untap it. If that creature dies this turn, Loyal Silver-Bullet loses this ability and her name becomes Mourning Silver-Bullet.
"She won't let anyone hop on her after McFade lost the showdown on that tragic day. This kind of loyalty cannot be taught, but I nonetheless expect it from you."
- Sheriff Clieve, to his cadets
2/2

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Subject16
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Post by Subject16 » 11 months ago

Henlock, AnotherAlias

Stalwart Stallion 2W
Creature — Horse (R)
You may cast this spell as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature has indestructible as long as a creature entered the battlefield under your control this turn.
2/2

Ink-Treader
Posts: 1600
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Post by Ink-Treader » 11 months ago

Vote: Subject16, void_nothing

Tireless Stallion RW
Creature - Horse (U)
Haste
Whenever Tireless Stallion is tapped, untap it. This ability triggers once each turn.
2/2

Komandon
Posts: 1548
Joined: 1 year ago
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Post by Komandon » 11 months ago

Votes: AnotherAlias , Henlock

Hominivore Mares 2B
Creature - Horse
First Strike, Haste
Whenever a human dies put a +1/+1 counter on Hominivore Mares.
Whoever Hominivore Mares deal combat damage if it doesn't have at least two +1/+1 counters on it, it deals that much damage to you too.
4/4

Henlock
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Post by Henlock » 11 months ago

ApocalypseChive subject16

Ready Mount
Creature - Horse (r)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creatures can enlist Ready Mount as thought they have haste.
2/1

kwanyeegor-ii
Posts: 1965
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Post by kwanyeegor-ii » 11 months ago

netn10 subject16
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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void_nothing
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Post by void_nothing » 11 months ago

Votes: ApocalypseChive, Ink-Treader

Overladen Troika UUU
Creature - Horse (R)
Artifact spells you cast cost 1 less to cast.
Whenever a player gains control of a permanent they don't own, put a +1/+1 counter on Overladen Troika and you may draw a card.
XU, T: Choose two target artifacts with mana value exactly X controlled by their owners and controlled by different players. Exchange control of them.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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