The Great Creature Type Challenge, Day 123 - Insect

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Insect

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Subject16 305 (+2)
ApocalypseChive 303 (+4)
Ink-Treader 297 (+1)
void_nothing 255 (+0)
Henlock 241 (+2)
slimytrout 203
netn10 194 (+2)
lookingupanddown 174 (+5)
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
Komandon 20 (+0)
MonoRedMage 19
Wren 8
AnotherAlias 5
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Note of the Day:

lookingupanddown is on probation (7 days left) for failing to vote. During that time, they can still enter and score points.

Yesterday's Submissions:

(Yesterday's Type: Inquisitor)
ApocalypseChive wrote:
11 months ago
Inkling votes: Subject16, lookingupanddown

Norn's Truthfinder 2W
Creature - Phyrexian Inquisitor (U)
W, T: Tap target creature. You may remove a counter from that creature. If you do, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
The Church's tools of protection quickly became the invaders' instruments of oppression.
2/3
netn10 wrote:
11 months ago
Votes: lookingupanddown, Henlock

Avacyn's Hand WW
Creature - Human Inquisitor (Rare)
Flash
When Avacyn's hand enters the battlefield, exile target non-Human creature until Avacyn's Hand leaves the battlefield.
Whenever an Angel you control dies, transform Avacyn's Hand.
"She guides us. She will never let us go..."
2/2
Avacyn's Rejector
(C) Creature - Eldrazi Inquisitor (Rare)
Vigilance
At the beginning of your upkeep, destroy target Human or Angel creature. If you can't, each player draws a card.
"... and her true name is shall never be uttered by mere man, and she never left us, just changed form, like we all must do."
3/2
Subject16 wrote:
11 months ago
ApocalypseChive, lookingupanddown

Righteous Spellhunter 2WW
Creature — Human Inquisitor (R)
First strike, vigilance, ward 2
Whenever an opponent casts a spell during another player's turn, put a +1/+1 counter on Righteous Spellhunter and investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card."
WW, T, Sacrifice a Clue: Exile target creature or spell with mana value less than Righteous Spellhunter's power.
"There is no rest until magic itself is purged from this world."
3/3
Ink-Treader wrote:
11 months ago
Vote: ApocalypseChive, lookingupanddown

Azorius Inquisitor 1UW
Creature - Human Inquisitor (C)
Vigilance
When Azorius Inquisitor enters the battlefield, you may tap target creature. If you do, its controller reveals their hand.
The questioning is so painfully long and dull that most give in before their rights are even finished being read.
2/3
Henlock wrote:
11 months ago
ApocalypseChive, InkTreader

Inquisitor.of the Flesh ww
Creature - Phyrexian Inquisitor (r)
Whenever a player casts a nonPhyrecian spell, that player loses 1 life.
Whenever a player casts a Phyrexian spell, that player gains 1 life.
2/3
Komandon wrote:
11 months ago
Votes: netn10 , Henlock

Persecutor of the Nonbelievers 1WW
Creature - Human Inquisitor Cleric (Rare)
Protection from heretics. Druids, shamans, warlocks, and wizards are heretics in addition to their other types.
Whenever a cleric deals damage to a non-cleric creature put a heresy counter on that creature. Creature with heresy counters are heretics. Heretic counters remain on creatures when they change zones except for the hand or library.
T: destroy target heretic or exile one from a graveyard.
1/3
lookingupanddown wrote:
11 months ago
Wolfir Inquisitor 3GW
Creature - Wolf Inquisitor (Rare)
Vigilance
Whenever Wolfir Inquisitor deals combat damage to a player, draw a card.
1G, : Counter target activated or triggered ability. If the source of that ability is a creature, you may have Wolfier Inquisitor fight that creature.
"I enforce Sigarda's justice by magic, fang and claw."
4/4
void_nothing wrote:
11 months ago
Votes: ApocalypseChive, lookingupanddown

Ordo Chronos Visionary 2U
Creature - Human Inquisitor (M)
Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Ward 2
Time Travel Research - T, Exile five Humans and/or Astartes you control: Take an extra turn after this one. Activate only as a sorcery.
The mysterious Ordo Chronos battled Warp phenomena - until they all vanished.
3/2

@lookingupanddown Don't forget to vote!
MonoRedMage wrote:
11 months ago
Votes - Subject16, netn10
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lookingupanddown
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Post by lookingupanddown » 11 months ago

Votes: Ink-Treader, void_nothing

Locust Swarm WBG
Creature - Insect
Flying, vigilance
Locust Swarm's power and toughness and each equal to the number of cards named Locust Swarm you control.
At the beginning of your upkeep, create a token that's a copy of Locust Swarm.
, Tap three other creatures you control named Locust Swarm: Exile target permanent, If a land was exiled this way, exile Locust Swarm.
*/*
Last edited by lookingupanddown 11 months ago, edited 2 times in total.

ApocalypseChive
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Post by ApocalypseChive » 11 months ago

Inquisitor votes: lookingupanddown, void_nothing

Magemolt Locust UR
Creature - Insect (R)
Flying
Whenever you cast an instant or sorcery spell, create a 2/1 blue and red Insect creature token with flying and decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
The Curse of Wandering gives one last spurt of life to their shed skins.
2/1

netn10
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Post by netn10 » 11 months ago

Votes: void_nothing, Ink-Treader

Colony Queen 1GW
Creature - Insect Pretender (Rare)
Muraganda Pretender (You may count this creature as thought as it has no abilities and as though as it has base power and toughness 1/1.)
GW, T: Put a +1/+1 counter on each creature you control with no abilities and a +1/+1 counter on each creature you control with base power and toughness 1/1.
The Pretenders were scattered across the planes, helping to accelerate their development while assimilating with the denizens.
2/2

Komandon
Posts: 1548
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 11 months ago

Votes: ApocalypseChive , Ink-Treader

Bullet Ant Colony gGG
Creature - Insect
Reach, Wither (It deals damage in the form of -1/-1 counters.)
Creatures with -1/-1 counters can't attack, block, crew vehicles or use activated abilities unless they are mana abilities.
Bullet Ant Colony power and toughness is equal to the number of insects you control.
*/*

Ink-Treader
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Post by Ink-Treader » 11 months ago

Vote: ApocalypseChive, void_nothing

Formian Worker 1W
Creature - Insect Peasant (C)
When Formian Worker enters the battlefield, choose counter on target artifact or land. Give that permanent another counter of that kind.
1, Sacrifice Formian Worker: Choose counter on target artifact or land. Give that permanent another counter of that kind.
1/3

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Subject16
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Post by Subject16 » 11 months ago

lookingupanddown, Henlock

Refuse Recycler 2B
Creature — Insect (R)
When Refuse Recycler enters the battlefield or attacks, exile target card from a graveyard. If a creature card was exiled this way, create a Food token. If a noncreature artifact or enchantment was exiled this way, create a Treasure token. Otherwise, investigate. Repeat this process if the exiled card was legendary.
In the dreg pits, stories are forgotten but never waster.
3/3

Henlock
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Post by Henlock » 11 months ago

ApocalypseChive, Lookingupanddown

Butterfly Monarch 1wg
Creature - Insect Noble (r)
Flying, ward X, where X is the number of Insects you control.
Whenever you gain life for the first time each turn, create that many white 1/1 insect creature tokens with flying.
1/2

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void_nothing
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Post by void_nothing » 11 months ago

Votes: Subject16, lookingupanddown

Chaos Hornet Swarm 1RG
Creature - Insect (R)
Flying, deathtouch
Whenever Chaos Hornet Swarm deals combat damage to a player, reveal cards from the top of your library until you reveal a nonland permanent card with mana value equal to or less than the amount of damage dealt this way, put that card onto the battlefield, then put the rest on the bottom of your library in a random order. Then put a +1/+1 counter on Chaos Hornet Swarm.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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