Post
by shermanido37 » 4 years ago
Am I the only one thinking Narset is not good enough?
I'm not sure about your metas, but mine is a very aggressive one. Between tiny goblins and huge dragons, there is no shortage of creatures to lay siege to planeswalkers. The only ones that survive are those that decently protect themselves, or those that have a strong immediate impact. Narset has neither, but relies on what you're running.
If the opponent is running only utility creatures, then sure, her -2 will most likely take care of that problem. But if you're looking at Carnage Tyrant, Akroma, Elesh Norn, Doom Whisperer, or really anything with evasion or protection, you can't rely on just her -2 and your spirits to protect her.
Her +1 is pretty sad, to be honest. Sure, it fixes you, after you've already acquired all 3 Jeskai colors, and it can't be spent on your commander.
And can I mention that tapping out with all 3 Jeskai colors to cast that, is not a good plan in my book?
Long story short, in my opinion this girl does not cut it. Hell, she is nowhere near as strong as her previous iteration, Narset Transcendent - even though she doesn't protect herself as well, her high starting loyalty helps her stay alive until you can, and the card advantage she provides you with each of her non-ult abilities is worth it in my opinion.
Also, my two cents about Hour:
It is a very, very powerful card. Blowing up the board for WWW is something that no one expects at all.
However, I don't think that Kykar necessarily wants to be doing that.
Firstly, WWW is very hard for a tri-colored deck to acquire. Even if it's your primary color, there's still a strong possibility that you won't get the mana needed to play it. To me, that would most likely also mean that those are the times you really want to blow up the board, because you're behind, but if you can't do it that's not worth much.
Secondly, this blows up EVERYTHING. In commander it's quite possible that you'll play this card then pass to your opponents, then they will recover their boards before you do, effectively rendering your efforts useless. I play it in Ephara because my commander is indestructible, therefore I will always come up ahead after blowing up any board that has her in it. This reason is why it's usually preferable to play cards that blow up whatever favors you, like Austere Command, Cleansing Nova, Retribution of the Meek, Tragic Arrogance, Toxic Deluge, etc.