.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
netn10 50 (+3)
shullz 42 (+5)
Komandon 27 (+3)
FrostBoss216 23 (+1)
void_nothing 19 (+2)
TessaMTG 15 (+2)
LandellXil0cent 12 (+0)
CunningGabe 4
AnotherAlias 2
Rithaniel 0
.::Note of the Day::.shullz 42 (+5)
Komandon 27 (+3)
FrostBoss216 23 (+1)
void_nothing 19 (+2)
TessaMTG 15 (+2)
LandellXil0cent 12 (+0)
CunningGabe 4
AnotherAlias 2
Rithaniel 0
.::Yesterday's Submissions::.
A card's rules text referencing someone winning or losing the game
shullz wrote: ↑7 months agoVotes: Komandon, TessaMTGNotesShowHide@Komandon - Black doesn't really get efficient enchantment removal without restrictions or drawbacks. You found a very original way for a drawback that makes it more of a mill card than a removal. I think it fits black well.
@TessaMTG - I think this card is way too powerful, but I really like the concept and that you brought Gravestorm back.
IIW: A commander for Gorgon tribal
TessaMTG wrote: ↑7 months agoVotes: netn10, shullz
made for my edh-centric set, aptly named "Commander Stuff"
IIW: A new Chatterfang legendary Chatterfang, Squirrel General
LandellXil0cent wrote: ↑7 months agoVotes: TessaMTG, Komandon
(Well done on the simplicity)
Reservoir of AEther
Artifact (M)
Flash
When Reservoir of AEther enters the battlefield, if you have less than four , sacrifice it.
Whenever a player lost the game this turn, you get fifteen .
At the beginning of your upkeep, you get .
50, Exile Reservoir of AEther: You win the game.
IIW: Phyrexian mana + Energy counters
FrostBoss216 wrote: ↑7 months agoVotes: shullz, netn10
My submission yesterday doesn't exactly follow the challenge, but I couldn't think of anything that specific and I liked how that card works. (If targeted correctly it could follow the challenge!)
IIW: Card name = Song title
netn10 wrote: ↑7 months agoVotes: void_nothing, Komandon
It of All and Nothing
Legendary Creature - Phyrexian Eldrazi (Mythic)
( can only be paid by colored mana.)
It of All and Nothing is all colors and colorless.
Menace
If a player lost the game this game, It of All and Nothing enters the battlefield with six +1/+1 counters on it.
Whenever It of All and Nothing deals combat damage to a player, that player loses the game.
-2/-2
IIW:
Komandon wrote: ↑7 months agoVotes: void_nothing , shullz
Hold Your Horses
Instant
Split-Second
Create two 2/2 white horse with vigilance.
Until end of end if a player would lose the game or win the game instead restart the game with half of each player's original life total and half their deck at random. Each player has two 2/2 white Horse tokens with vigilance. Hold Your Horses is exiled instead of being put back into the deck, gains suspend with four time counters. When Hold Your Horses would be cast from from exile without paying its may cast transform it.
(This ability overrides the timer in any tournament. )
///
Pony Up
Instant
Split-Second
The player with the most life total wins the game. If there is a tie roll a six sided die until there is a highest roll and that player wins the game.
Any player may sacrifice a Horse to add or subtract 1 roll total any roll unless there are no Horse tokens on the battlefield.
(After the game the judge may ban you from the store and casting is card counts as a waver from suing.)
IIW: instead a new alternative win condition.
void_nothing wrote: ↑7 months agoVotes: shullz, netn10
From Nothingness Come Knives
Enchantment (R)
When From Nothingness Come Knives enters the battlefield, target opponent reveals their hand. You choose a nonland card there. That opponent exiles that card with a hit counter on it.
At the beginning of each opponent's end step, if that player's life total is less than or equal to the number of cards they own in exile with hit counters on them, they lose the game.
: Choose target nonland card in exile with a hit counter on it. You lose life equal to that card's mana value, then copy it and you may cast the copy without paying its mana cost.
IIW: Extremely powerful abilities