The Alphabetical Card Game

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folding_music
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Post by folding_music » 1 week ago

Whale Whisker
Artifact - Equipment
Shroud
Equipped creature gets +6/+1 and has lifelink.
: Put a license counter on target creature you control.
At the end of your turn, you may attach Whale Whisker to target creature you control with at least three license counters on it.

Wirecat Den
Artifact
At the end of each player's turn, if that player cast an enchantment spell this turn, remove a charge counter from Wirecat Den. Otherwise, add one of these counters.
Remove three charge counters from Wirecat Den and sacrifice it: Create a colorless 4/3 Cat artifact creature token.

Wedge
Artifact
Creatures with defender can't lose defender and they can't attack as if they didn't have it.
Creatures crew Vehicles as if their power was one less.
"Take this item, for instance. How would it destroy us, Relicbane? giggle"
—Arcum Dagsson, Soldevi Machinist


(gearing up to make a set where a lot of the permanents cost 0. no focus on limited whatsoever lol)

EsperCormorant
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Post by EsperCormorant » 1 week ago

Xander's Pin
Artifact - Equipment
You may sacrifice equipped creature to pay casualty costs as if its power was 3 higher.
: Sacrifice Xander's Pin: draw a card.
Equip -
"Finding a target in a crowd is like looking for a needle in a haystack. Actually, that gives me an idea..."

Henlock
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Post by Henlock » 1 week ago

Year-Round Schedule 1
Artifact (u)
Play with the top card of your library revealed.
: Put the top card of your library in the bottom of your library.
1, , Sacrifice Year-Round Schedule: If the top card of your library is named Year-Round Schedule, draw three cards and scry 3. Otherwise, Draw a card and scry 1.

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Indighost
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Post by Indighost » 1 week ago

Zone of Desolation 4cc
Sorcery
Destroy all creatures with mana value 6 or less.
Beneath the shadow of the Titans, all lesser things vanish.

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OneAndOnly
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Post by OneAndOnly » 1 week ago

Angel of the Abyss -- 3WWW
Creature - Angel {R}
As Angel of the Abyss enters, choose three of the following counters to put on it. You may choose the same counter more than once: Flying, vigilance, ward 1, or +1/+1.
4/4

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Indighost
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Post by Indighost » 1 week ago

Bane of the Hells w
Instant
Target creature gains protection from black, red, demons, and dragons until end of turn.

Burn the Foul 1w
Instant
Destroy target tapped non-land permanent. If that permanent is an attacking creature, exile it instead.

Bladecaster Wight 1ww
Creature - Spirit Artificer
Adapt 1: 1g
Modified creatures you control have lifelink.
2/3

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Post by folding_music » 1 week ago

Coronator 1ww
Creature - Human Cleric
You may pay and reveal a Noble card from your hand rather than pay Coronator's mana cost.
2/3

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OneAndOnly
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Post by OneAndOnly » 1 week ago

Delight of All The Nations -- 4WW
Creature - Angel {R}
Flying
Domain -- When Delight of All the Nations enters, for each basic land type among lands you control, choose one of the following counters and put that type on a creature you control. You may choose the same type more than once: flying, vigilance, ward 1, or +1/+1.
4/4

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Post by folding_music » 1 week ago

Elephant Graveyard 2024 1ww
Enchantment - Aura
Enchant land
As long as enchanted land is untapped and there's an Elephant card in your graveyard, Elephants are indestructible.

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Indighost
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Post by Indighost » 6 days ago

Fire of the Heavens w
Instant
Spree -
+ 1 — ~ deals 2 damage to target attacking or blocking creature.
+ w — destroy target attacking creature.
+ r — ~ deals 2 damage to any target and you gain 2 life.

Fury of the Small w
Instant
Untap each creature you control with power 2 or less. Those creatures gain indestructible until emd of turn.

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lookingupanddown
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Post by lookingupanddown » 5 days ago

Gift of Traditions 1W
Sorcery
Each opponent draws a card. Choose one —
• Draw a card for each opponent who drew a card this turn.
• Search your library for a basic Plains card for each opponent with more lands than you, put one onto the battlefield tapped, and rest into your hand. Shuffle.

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folding_music
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Post by folding_music » 4 days ago

Hazel Tree
Creature - Plant
Hazel Tree enters the battlefield with four hazelnut counters on it.
Whenever an ability of a permanent would trigger during any player's upkeep, instead remove a hazelnut counter from Hazel Tree. When the last counter is removed, sacrifice Hazel Tree.
Defender
0/2

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OneAndOnly
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Post by OneAndOnly » 4 days ago

That might need to be an "if," not a "when."

Incandescent Force -- 4WWWW
Creature - Avatar {R}
Incandescent Force enters the battlefield with a number of counters equal to your life total from among the following. You may choose the same type more than once: flying, vigilance, ward 1 or +1/+1.
0/0

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Indighost
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Post by Indighost » 4 days ago

Justice Argonium VI 4w
Legendary Creature - Human Advisor (U)
When ~ enters, tap all creatures opponents control and put a stun counter on them.
4u: Return ~ to its owner's hands.
3/4

Jeweled Blade 1w
Artifact - Equipment Treasure (C)
T, sacrifice ~: Add one mana of any color.
Equipped creature gets +1/+0 for each treasure you control, to a maximum of 3. (You may control more treasures, the equipped creature just doesn't get any further buffs.)
Equip {2/w}

Jab and Parry w
Instant (C)
Target creature gets +1/+0, and gains Absorb 1 until end of turn.

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Post by folding_music » 3 days ago

Krater of Might
Artifact
, : Prevent the next one damage that would be dealt to you.
1ww, , Sacrifice Krater of Might: Remove all damage from target creature you control and untap it.

KORG SB-100 w
Artifact - Equipment
Equipped creature has ", : Until end of turn, whenever you tap a creature you control to pay a convoke cost, that creature counts for two."
Equip

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lookingupanddown
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Post by lookingupanddown » 3 days ago

Lord-Commander Jura 3WW
Legendary Planeswalker - Gideon
+1: Put your choice of a lifelink or vigilance counter on target creature you control. Creatures you control get +1/+1 until your next upkeep.
0: Until end of turn, Lord-Commander Jura becomes a 5/5 Human Soldier creature with indestructible and "Other creatures you control get +1/+1." Prevent all damage that would be dealt to him this turn.
-3: Exile target creature. If that creature was tapped, put a loyalty counter on Lord-Commander Jura.
-10: You gain an emblem with "Creatures you control get +1/+1." and "During your combat step, you choose which creatures block this combat and how those creatures block."
5

Henlock
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Post by Henlock » 3 days ago

Milestone of History 5ww
Enchantment (m)
Affinity for legendary
At the beginning of your upkeep, you win the game if you control a legendary land, a legendary artifact, a legendary enchantment, a legendary creature and a legendary planeswalker.

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OneAndOnly
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Post by OneAndOnly » 3 days ago

Nascent Glory -- 1WW
Creature - Angel {U}
Lifelink
Whenever you gain life, put your choice of a flying, vigilance, ward 1, or +1/+1 counter on Nascent Glory.
2/2

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Post by folding_music » 3 days ago

Overcast Skies
Sorcery
Each player gets a doubt counter. (Whenever a player with a doubt counter would win the game, instead remove all doubt counters from that player.)
Exile Overcast Skies.

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Indighost
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Post by Indighost » 2 days ago

Punishing Dawn www
Instant
Destroy all attacking creatures.
The day broke and so did the invaders.

Political Maneuvering 1ww
Sorcery
Choose up to two target opponents. Until your next turn, they cannot attack you, planeswalkers you control, or battles you protect, and permanents you control have protection from those opponents. Each opponent chosen this way scries 3, then draws three cards.

Piker Second Class w
Creature - Human Soldier
"I swear, when I served, that sort of skill would be grounds for promotion. Now it's just commonplace." - Tisuan, beleaguered veteran
2/2

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lookingupanddown
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Post by lookingupanddown » 2 days ago

Queen's Reclamation 1WW
Sorcery
You may cast this spell as though it had flash if you are the monarch.
Return to the battlefield all permanents put into your graveyard from the battlefield this turn.
"Abuse of power? The crown is only taking back was rightfully belonged to it."
—Marchesa

EsperCormorant
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Post by EsperCormorant » 2 days ago

Rabbit Plague
Enchantment
At the beginning of your end step, if a player controls more lands than each other player, that player's opponents each create a 1/1 white Rabbit creature token.
Fertile fields bring fertile pests.
Last edited by EsperCormorant 2 days ago, edited 1 time in total.

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folding_music
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Post by folding_music » 2 days ago

Second Opinion 1w
Instant
Prevent the next four damage that would be dealt to target player. That player gains control of all Curses attached to them and each of those Curses gains "Sacrifice this permanent: Gain 2 life." Scry 2.

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lookingupanddown
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Post by lookingupanddown » 2 days ago

Teyo Verada 2WW
Legendary Planeswalker - Teyo
+1: Create a 0/4 white Wall enchantment creature with defender. You gain 2 life.
-3: You and permanents you control gain hexproof until your next upkeep.
-11: You gain an emblem with "Prevent all damage dealt to you." and "Sacrifice four Walls you control: Exile target permanent."
4

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Post by OneAndOnly » 2 days ago

Upside. All Upside. -- 3W
Enchantment {R}
Creatures with defender gain indestructible.
Creatures with first strike gain double strike.
Creatures with flying can't be blocked.
Creatures with ward gain hexproof.

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