The only thing those frames are good for are being cheaper than versions you can actually read.
Alt frames have been 1/3 sweet, 1/3 barely different from the normal frame, and 1/3 incredibly ugly.
The only thing those frames are good for are being cheaper than versions you can actually read.
This is a cool card, that gets a bit weaker the lower the power level of the table is.
Hi, Modern player here. No, this is actually quite poo in Modern. If you want grave hate, you play Surgical Extraction, Leyline of the Void, or Dauthi Voidwalker, with cards a la Faerie Macabre as fringe playable. And it can't even stop Living End. If you want to hose things entering without being cast, Hallowed Moonlight at least draws a card.DirkGently wrote: ↑3 weeks agoPersonally I've basically never seen it played, to my recollection (probably in precons at some point I guess). But like all indiscriminate hate pieces, I'm sure it's great in modern or whatever, but I think it's awful in a multiplayer FFA BO1 game. You don't know if anyone will be affected by it, you don't know if that person will be the person you WANT to be effected by it, and the value of the card on its own is pretty close to nil in most circumstances. Plus running it incentivizes you not to include any anti-synergistic cards in the deck, but it's still a low chance to be drawn so most of the time you're limiting yourself for nothing.
I hate seeing this when I'm playing Yuriko.
I'm definitely not familiar enough with the current modern meta to know whether it's any good in modern, but just that modern is famous for being a format where sideboard cards are really important. Which obviously isn't applicable to commander, hence why I think this card kinda sucks (which it seems like we agree on).3drinks wrote: ↑3 weeks agoHi, Modern player here. No, this is actually quite poo in Modern. If you want grave hate, you play Surgical Extraction, Leyline of the Void, or Dauthi Voidwalker, with cards a la Faerie Macabre as fringe playable. And it can't even stop Living End. If you want to hose things entering without being cast, Hallowed Moonlight at least draws a card.
In commander, it remains my (Kaalia's) own bane, except that if it responds to her trigger I can either opt not to place something or I can remove it before my trigger would resolve, so even in it's best case scenario, it's still not good enough because you can play around it. Meaning, this thing is specifically only actually good vs Patriarch's Bidding/Twilight's Call.
It's a very heavy control shell that plays permission on the table. You're wanting to let everyone advance enough to nearly get there and stop them before they get there; you want them to play spells and interact, just not really ever achieve their full goals. Not an easy pilot, I would imagine.DirkGently wrote: ↑3 weeks agoInteresting to me that Talion is apparently cEDH viable. I guess that makes sense. Anyway overall I think it's pretty cool, picking a number is a neat line of text that I wish more cards had.
Also, in cEDH it's easier to pick a number that's going to hit a large portion of spells. 1 and 2 both do really heavy lifting, between so much costing 1 or 2 and a ton of creatures having those as their power or toughness, including top commanders. If you are playing cEDH, you're also pretty likely to know what's in your opponents decks and what number is best to pick against them, since there's so much homogenization as a result of optimization at that level.toctheyounger wrote: ↑3 weeks agoIt's a very heavy control shell that plays permission on the table. You're wanting to let everyone advance enough to nearly get there and stop them before they get there; you want them to play spells and interact, just not really ever achieve their full goals. Not an easy pilot, I would imagine.DirkGently wrote: ↑3 weeks agoInteresting to me that Talion is apparently cEDH viable. I guess that makes sense. Anyway overall I think it's pretty cool, picking a number is a neat line of text that I wish more cards had.
Card is good though, I really like it.
Admittedly, I'd like it way more as an instant.PrimevalCommander wrote: ↑3 weeks agoTo me this reads like a bad Concentrate that shows your opponents what you draw for the EXTRA cost of 1 mana. Unless you reveal the thing you desperately need, then those cards go away and you get a decent rate of 5 cards off the top that you know doesn't have at least 1 thing you were digging for in the first place.
Not true. It's also the only way you can get a black border Mind Twist without $200 for a Beta copy.
Not Mono-U, but I certainly like this Tezz in my Sydri Vehicle deck. Animates without Crew, Reduces crew cost, I don't generaly try to get him to Ultimate since he seems less threatening at or below 4 Loyalty (and less likely to draw removal when bigger fish are available).PrimevalCommander wrote: ↑3 weeks agoThis planeswalker seems fine in blue artifact decks. Of course there are lots of cards competing for space in blue artifact decks. My inclusion of this card would depend on how well I think my deck could protect it, or how many activated abilities I had in my list. Probably a shoe-in for blue vehicle decks like Shorukai