Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
void_nothing 38 (+2)
bravelion83 37 (+5)
RattingRots 35 (+3)
Riria 34 (+2)
netn10 28 (+1)
Rithaniel 27 (+3)
Komandon 17 (+5)
AnotherAlias 6 (+1)
marioguy3 5 (+0)
Rithaniel's probation: 7 days left.
AnotherAlias wrote: ↑11 months agoVotes: Riria, Komandon
Call of the Void
Sorcery
Target opponent sacrifices three permanents. For each artifact sacrificed this way, they discard a card. For each creature sacrificed this way, draw a card. For each enchantment sacrificed this way, create a black 3/3 Demon creature token. For each land sacrificed this way, you gain 5 life. For each planeswalker sacrificed this way, distribute three +1/+1 counters among one, two, or three creatures you control.
bravelion83 wrote: ↑11 months agoVotes: RattingRots, Rithaniel
HM: void_nothing
Turn Back Time
Sorcery (R)
Return all non-Aura permanent cards that have been put into a graveyard or into exile this turn to the battlefield under their owners' control. Then return all Auras that have been put into a graveyard or into exile this turn to the battlefield under their owners' control. Then return all instant or sorcery cards that have been put into a graveyard or into exile this turn to their owners' hands.
Raptorchan wrote: ↑11 months agoVotes: RattingRots, void_nothing
Spiraling Fire
Sorcery (U)
Multikicker
Spiraling Fire deals 2 damage to target creature or planeswalker. Double this damage for each time it was kicked.
netn10 wrote: ↑11 months agoVotes: bravelion83, Riria (I need a whole set around this counter)
Azorius Archivists
Creature - Human Advisor (Rare)
At the beginning of each player's upkeep, that player chooses one -
* They draw two cards and they can cast only one spell this turn.
* They search their library for a card and put it into their hand. Then they shuffle. They can't cast spells this turn.
1/5
RattingRots wrote: ↑11 months agobravelion83, Komandon
Squall Krassis
Creature - Fish Elemental (R)
Flash
Flying
When ~ enters the battlefield, scry 2, then draw a card.
You may cast creature spells as though they had flash.
2/2
Riria wrote: ↑11 months agoVotes: bravelion83 (being a cephalid itself is hilarious flavor), Komandon
David's Sacrifice
Instant (C)
The creature with the lowest power you control deals damage equal to its power to the creature with the highest toughness target opponent controls.
At the beginning of the next end step, you may destroy both.
A slingshot can throw more than rocks.
marioguy3 wrote: ↑11 months agoVotes: Rithaniel, Komandon
Add Momentum
Enchantment - Aura (Rare)
Enchanted creature has hexproof.
Enchanted creature gets +1/+0 for each noncreature spell you cast this turn.
When Add Momentum is put into a graveyard from the battlefield, draw cards equal to enchanted creature's power.
void_nothing wrote: ↑11 months agoVotes: bravelion83, RattingRots
Safehouse Contact
Creature - Citizen (U)
The values of hideaway abilities you control are increased by 2. (For example, treat hideaway 5 as hideaway 7. You would look at seven cards and exile one.)
, Sacrifice Safehouse Contact: Choose target spell that was cast from exile. Draw cards equal to its mana value.
New Capenna's five families are all distinct, but they still have some commonalities.
2/1