The Great Creature Type Challenge, Day 116 - Hydra

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Hydra

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Subject16 283 (+3)
ApocalypseChive 281 (+4)
Ink-Treader 275 (+2)
void_nothing 241 (+2)
Henlock 228 (+2)
slimytrout 203
netn10 183 (+3)
lookingupanddown 163
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Komandon 17 (+0)
Wren 8
AnotherAlias 5 (+0)
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Human)
ApocalypseChive wrote:
11 months ago
Horse votes: netn10, Subject16

Eludha Evangel 1W
Creature - Human Cleric (R)
T: Pair target unpaired Human creature you control with target unpaired non-Human creature you control for as long as you control both of them. As long as they are paired, they each get +2/+2 and have vigilance, and if one of them is a commander, combat damage dealt by either of them counts as the same commander damage.
2/2
Subject16 wrote:
11 months ago
Henlock, ApocalypseChive

Thraben Martyr 1W
Creature — Human Soldier (R)
Vigilance
Whenever Thraben Martyr attacks, put a +1/+1 counter on it.
When Thraben Martyr dies, create X 1/1 white Human creature tokens, where X is its power.
"To inspire hope, even in the face of death, is fundamentally human."
—Sigarda

1/1
Komandon wrote:
11 months ago
Votes: Netn10 , Ink-Treader

Court Jester 1W
Creature - Human Clown (uncommon)
When Court Jester enters the battlefield flip a coin. If you win the flip create a food token.
Sacrifice an artifact token and Court Jester: target noble, legendary creature, or planeswalker gains hexproof and indestructible until end of turn.
0/3
netn10 wrote:
11 months ago
Votes: void_nothing, Subject16

Daria, Humanity's Uniter 1W
Legendary Creature - Human (Mythic)
As long as Daria is your commander, your deck may have Humans as though as they fit Daria's color identity, and it can't have non-Human creature spells.
Whenever you cast a Human spell for the first time each turn, if it doesn't share a color with any other Human you control, draw a card.
2/2
Ink-Treader wrote:
11 months ago
Vote: ApocalypseChive, void_nothing

Harvestide Revelers 3G
Creature - Human Peasant (U)
Haste
When Harvestide Revelers enters the battlefield, create a Food token for each different power among creatures you control.
3/4
kwanyeegor-ii wrote:
11 months ago
ink-treadwer henlock
Henlock wrote:
11 months ago
ApocalypseChive subject16

King Roku of the People wg
Legendary Creature - Human Noble (r)
Ward 2
1/1 Humans have vigilance and indestructible.
2/2
void_nothing wrote:
11 months ago
Votes: ApocalypseChive, netn10

Squelching Cultist 2B
Creature - Human Warlock (U)
Lifelink
Whenever a player plays a nonbasic land, create a 1/1 black Slug creature token.
5: At the beginning of your next upkeep, choose a basic land type. Creature tokens you control get +1/+1 and gain landwalk of the chosen type until the end of that turn.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 11 months ago

Votes: Subject16, void_nothing

Many-Headed Plague XB(b/g)G
Creature - Hydra Horror
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample, wither
Whenever one or more creatures dealt damage by Many-Headed Plague dies, put a +1/+1 counter on Many-Headed Plague.
0/0
Last edited by lookingupanddown 11 months ago, edited 2 times in total.

ApocalypseChive
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Post by ApocalypseChive » 11 months ago

Human votes; Subject16, Ink-Treader

Hydra Neonate G
Creature - Hydra (U)
Trample
Hydra Neonate enters the battlefield with X +1/+1 counters on it, where X is the amount of mana you spent this turn on costs that contain X.
"If you want a live hydra, you gotta catch 'em young, before their mothers teach 'em how to use multiple heads."
- Master Hunter Chevill

1/1

netn10
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Post by netn10 » 11 months ago

Votes: ApocalypseChive, Henlock

Time-Growth Hydra
(G) Creature - Hydra (Rare, Digital-Only)
Suspend any amount - G
Time-Growth Hydra enters the battlefield with X +1/+1 counters on it, where X's the amount of time counters it entered exile with.
When Time-Growth Hydra dies, conjure two copies of it into exile, then put any amount of time counters on them.
0/0

Ink-Treader
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Post by Ink-Treader » 11 months ago

Vote: ApocalypseChive, void_nothing

Cryodra XUUG
Snow Creature - Hydra (R)
Cryodra enters the battlefield with X +1/+1 counters on it.
When Cryodra attacks, you may choose any number of creatures defending player controls and pay S for each of them. If you do, tap those creatures and put a stun counter on them.
0/0

Komandon
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Post by Komandon » 11 months ago

Votes ; Subject16 , Ink-Treader

Nebulous Hydra 4{g/w}{g/w}
Creature - Hydra Spirit (Rare)
Nebulous Hydra's base power and toughness is equal to the number of creature you control with a base power and toughness of less than 1.
1W,Return Nebulous Hydra to its owners hand: prevent all combat damage this turn and skip your next draw phase.
2G: put a +1/+1 counter of Nebulous Hydra. It gains reach until end of turn.
*/*

Henlock
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Post by Henlock » 11 months ago

InkTreader, Subject16

Putrid Hydra xg
Creature - Hydra (r)
Putrid Hydra enters the battlefield with eight minus X -1/-1 counters on it.
xb: Put all counters on Putrid Hydra onto another target creature. X is equal to the number of counters on Putrid Hydra.
9/9
Last edited by Henlock 11 months ago, edited 3 times in total.

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void_nothing
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Post by void_nothing » 11 months ago

Votes: ApocalypseChive, Subject16

Solarfire Gargantuan XG
Creature - Dinosaur Hydra Beast (R)
Solarfire Gargantuan enters the battlefield with X +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Solarfire Gargantuan.
R, Remove a +1/+1 counter from Solarfire Gargantuan: Choose a color. Until end of turn, if Solarfire Gargantuan would deal damage to a permanent of that color, it deals double that damage instead.
W, Remove a +1/+1 counter from Solarfire Gargantuan: Solarfire Gargantuan gains protection from the color of your choice until end of turn.
Huatli knew at once how similar Progenitus was to Zacama.
0/0
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Post by kwanyeegor-ii » 11 months ago

ink-treader henlock
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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