![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Just so everybody knows, netn10's Drago in the flavor text of their card up for voting today (see quotes below) has nothing to do with my own Drago from Vukanat. It's nothing more than a simple homonymy. After all, Drago is a real Slavic masculine first name, and at the same time a real Italian word meaning "dragon", so that's a rather easy inspiration for a character name. By the way, this double meaning is exactly why I chose to call my own character, the Vukanat goblin, Drago. I can't remember if I've ever told you all his last name, but I haven't I'll do so now: it's what in English would be transliterated as Skavilatz. Yes, I'm developing a whole conlang as the common language of the plane, that has its own script and alphabet (I've already made that and most of the grammar, I'm mostly working on expanding lexicon at this moment), so all the names of Vukanat characters that I've written in the past and that I'll write in the future are actually English transliterations. Anyway, my Drago, Drago Skavilatz, doesn't even know how to use lightning magic (it's not one of his abilities, he does other things but he can't do that one), and also there is no electricity on Vukanat (what we do with electricity they do with magic), thus no electromancers, and so the one in netn10's flavor text couldn't be him anyway. I don't want to take away votes from netn10, in fact I could even vote for them myself today (I still have to read all the other cards), I just wanted to clarify that it's not the same character.
That's true. This time it was my turn. Thank you.
DCC Scoreboard
bravelion83 9 (+2)
Indighost 9
netn10 9 (+7)
Sagharri 7 (+4)
Rithaniel 4 (+3)
void_nothing 3
wizyard 1
Indighost 9
netn10 9 (+7)
Sagharri 7 (+4)
Rithaniel 4 (+3)
void_nothing 3
wizyard 1
bravelion83 wrote: ↑1 month agoVotes: netn10, Rithaniel
Longing for Home
Sorcery (U)
Search your library for a land card, put it onto the battlefield tapped, then shuffle. If that land could produce mana that shares a color with a creature you control, draw a card.
"My desire to go home was so strong that it took me back there instantly by means then incomprehensible to me."
—Jeff Lionheart
Indighost wrote: ↑1 month agoNetn10, Sagharri
It's ok we all have the occasional utter %$#% up. I say that honestly.
Fightin' Words
Sorcery (R)
Spree
+ — Creatures you control get +1/+1 until end of turn.
+ — Put a +1/+1 counter on each creature you control.
+ — Until end of turn, creatures you control gain " : This creature fights target creature to don't control."
netn10 wrote: ↑1 month agoVotes: Sagharri, Rithaniel
It's Alive!!!
Sorcery (Rare)
As an additional cost to cast this spell, exile a Spirit creature you control and pay .
Return target Human or Zombie creature card from your graveyard to the battlefield. It has all activated abilities of the Spirit exiled to cast this spell.
"These buffoons didn't believed! They are in for a SHOCKING revelation!"
- Drago, Disgraced Electromancer
Rithaniel wrote: ↑1 month agoVotes: Sagharri, bravelion83
Assail Allegiances
Sorcery R
For each opponent who controls more creatures than you, choose X target creatures they control, where X is equal to the number of creatures they control minus the number of creatures you control. Untap and gain control of those creatures until end of turn. They get +1/+1 and gain haste until end of turn.