New Challenge Every Day - June 14th: Planeswalkers themed around non-evergreen mechanics
Posted: Fri Jun 14, 2024 2:46 am
Today's Challenge: Planeswalkers themed around non-evergreen mechanics
.::To Enter::.
In a single post:
.::Scoring::.
Had one vote yesterday for a user who wasn't in the poll. Please make sure you are correctly copying down the usernames from the posts quoted in the OP you wish to vote for.
.::Yesterday's Submissions::.
Cards that share a name with a set, like Future Sight and Aether Revolt
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
EsperCormorant 40 (+5)
void_nothing 28 (+5)
shullz 26
netn10 26 (+3)
folding_music 20
xyz1Official 19
somedue1019 19 (+2)
Arksight101 16 (+3)
JovialJovian 13
Komandon 11
KB52665 5 (+3)
AntGamerG0D 3
LandellXil0cent 2
Peazful 2 (+2)
Theplanesmaster 1
HexBolt0505 1
OneAndOnly 1
.::Note of the Day::.void_nothing 28 (+5)
shullz 26
netn10 26 (+3)
folding_music 20
xyz1Official 19
somedue1019 19 (+2)
Arksight101 16 (+3)
JovialJovian 13
Komandon 11
KB52665 5 (+3)
AntGamerG0D 3
LandellXil0cent 2
Peazful 2 (+2)
Theplanesmaster 1
HexBolt0505 1
OneAndOnly 1
Had one vote yesterday for a user who wasn't in the poll. Please make sure you are correctly copying down the usernames from the posts quoted in the OP you wish to vote for.
.::Yesterday's Submissions::.
Cards that share a name with a set, like Future Sight and Aether Revolt
LandellXil0cent wrote: ↑3 weeks agoVotes: EsperCormorant, void_nothing
Throne of Eldraine
Legendary Artifact (R)
Converge - Throne of Eldraine enters the battlefield with a charge counter on it for each color of mana spent to cast it.
,, Remove a charge counter from Throne of Eldraine: Create two 1/1 white Soldier creature tokens.
,, Remove a charge counter from Throne of Eldraine: Scry 1, then draw a card.
,, Remove a charge counter from Throne of Eldraine: Deal 2 damage to target creature and gain 2 life.
,, Remove a charge counter from Throne of Eldraine: Creatures you control gain +1/+0 and gain haste until end of turn.
,, Remove a charge counter from Throne of Eldraine: Add six .
Whenever one or more creatures you control deal combat damage to a player, put a charge counter on Throne of Eldraine.
KB52665 wrote: ↑3 weeks agoVotes: void_nothing, espercormorant
War of the Spark
Enchantment — Saga
Antagonist — Amass Zombies 3 (If a Chapter ability of this Saga would trigger, you may choose instead to amass Zombies 3.)
I. Search your library for a planeswalker card, reveal it, put it onto the battlefield, then shuffle. Target opponent may do the same.
II. Put a loyalty counter on each planeswalker you control.
III. Exile target permanent, then distribute X loyalty counters among any number of planeswalkers you control, where X is that permanent's mana value.
IIW: Non-Gatewatch Flip-walker
Darkfire1793 wrote: ↑3 weeks agoVotes: Arksite101, folding_music
Meridian Scriptura {B/G/P}. - no art yet but in the making.
World Enchantment — Prism Saga (prism-can be any color(s))
: (As this saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I: All lands gain a snow counter, they become snow lands in addition to their types.
II: Create a Ally Marker and Contract marker on target player.
III: Tap all non-snow permanents.
IV: Create a 8/8 {g/b} Hydra Avatar with trample.
V: Target creature cannot be blocked this turn.
IIW: Transform & planechase
netn10 wrote: ↑3 weeks agoVotes: Arksight101, EsperCormorant
Journey into Nyx
Enchantment (Rare)
Whenever a creature you control deals combat damage to a player, choose one -
* Destroy target enchantment that player controls.
* Return up to one enchantment card from that player's graveyard onto the battlefield under your control.
IIW: Mono black destroy enchantment/s
EsperCormorant wrote: ↑3 weeks agoVotes: void_nothing, arksight101
Dissension
Sorcery (R)
Starting with you, each player votes for law or justice. Each player who voted law draws three cards and gains 3 life. Then, if no player voted justice, create 5 1/1 white Soldier creature tokens and destroy all other creatures.
"This city cannot be permitted to fall to chaos. Lend me your support, and together we shall regain control."
IIW: Charms
somedue1019 wrote: ↑3 weeks agoVotes: Peazful, netn10
Cloak all nontoken nonland permanents. (Turn each permanent face down. While face down, a cloaked card is a 2/2 colorless creature with no name, no creature types and ward {2}. A cloaked creature card may be turned face up for its mana cost. If the creature had morph or disguise, the morph, megamorph or disguise cost can be paid instead. A cloaked noncreature card can't be turned face up this way unless it already had morph or disguise.)
IIW: One mana Jank!! Seemingly "Do-Nothing" cards that rev up the big think Johnny's
xyz1Official wrote: ↑3 weeks agoVotes: somedue1019, KB52665
IIW: New type batch (eg. historic, outlaws)
void_nothing wrote: ↑3 weeks agoVotes: Peazful, somedue1019
Mercadian Masques
Enchantment (R)
When Mercadian Masques enters the battlefield, create a 3/2 white Ogre Rebel creature token with vigilance and a 2/3 black Lizard Mercenary creature token with "This creature can't be blocked except by creatures with defender."
Rebels and Mercenaries you control have " , : Exchange control of this creature and target creature an opponent controls with equal or lesser power and/or toughness."
IIW: White prowess