June MCC Round 2
Confident Companion
As is tradition by now, this month we will celebrate the latest premier set, in this case Outlaws of Thunder Junction, by exploring its mechanics and themes, as usual in this kind of MCC months.
Every outlaw has their trusted mount, like Annie Flash has Fortune for example. Who is yours, outlaw?
Main Challenge - Design a Mount creature card that has the saddle mechanic and that has the intended flavor below. Your outlaw persona from Round 1 must be able to saddle your Mount by themselves.
INTENDED FLAVOR: this is the trusted mount of your outlaw persona from Round 1, one that takes them everywhere they need to go and that they will never abandon nor be abandoned by. It can be either one from their own home plane that they came to Thunder Junction with, or one they found on Thunder Junction after their arrival on this plane, both are fine. It can be legendary, but that's not a requirement.
Note: the intended flavor IS part of the Main Challenge and how well your submission represents it WILL be judged in the Main Challenge section of the rubric. Judges CAN deduct points there if they feel the required flavor isn't represented well enough on your card. You CANNOT use any design notes, etc... to explain your card's flavor, only the flavor elements of the card. There is NO exception to the "no extra content" rule this month.
This "intended flavor" part will be there in all rounds this month as a part of the Main Challenge, and it's an example of a Main Challenge that isn't binary (yes/no), so judges CAN and WILL use the whole spectrum of points in the Main Challenge section of the rubric.
Subchallenge 1 - Your Mount cares about being saddled in a different way than "When this attacks while saddled..." Anything goes as long as it's not a triggered ability with that specific trigger condition. (1 point)
Subchallenge 2 - Choose one or both —
• Your Mount's color identity shares no colors with the color identity of your outlaw persona from Round 1. (0.5 points)
• Your card references the "Desert" land type in its rules text. (0.5 points)
DEADLINES
Design deadline: Saturday, March 15th 2024 at 23:59 Eastern Time
Judging deadline: Tuesday, March 18th 2024 at 23:59 Eastern Time
Eventual time extensions required WILL eat time from the next round to realign with the calendar, so please ask them only if you really need them. This is for both players and judges. As a reminder, here is the calendar:
RUBRIC
Code: Select all
[b]Design[/b]
[b](X/3) Appeal[/b] - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
[b](X/3) Elegance[/b] - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
[b]Development[/b]
[b](X/3) Viability[/b] - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
[b](X/3) Balance[/b] - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
[b]Creativity[/b]
[b](X/3) Uniqueness[/b] - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
[b](X/3) Flavor[/b] - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
[b]Polish[/b]
[b](X/3) Quality[/b] - Points deducted for incorrect spelling, grammar, and templating.
[b](X/2) Main Challenge (*)[/b] - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
[b](X/2) Subchallenges[/b] - One point awarded per satisfied subchallenge condition.
[b]Total: X/25[/b]
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
void_nothing
PLAYERS
@AnotherAlias
AnotherAlias wrote: ↑1 month agoXharinoph, Maniacal Acolyte
Legendary Creature — Vampire Warlock (M)
Lifelink
Whenever you gain life during your turn, you lose that much life.
Whenever you lose life during your turn, add . Until end of turn, you don't lose this mana as steps and phases end.
"It's quite simple, don't you see? Or perhaps… Perhaps you cannot see. Fear not, you will, yes, you will, in due time… Yes…"
2/3
EsperCormorant wrote: ↑1 month agoPharika's Rustler
Creature — Human Assassin (R)
Deathtouch
Whenever Pharika's Rustler deals combat damage to a player, create a 1/1 green Snake creature token with deathtouch and "This creature can't block".
: Target Snake you control fights another target creature.
"Damn shame. The poor sod must've forgotten to check his boots."
2/2
Komandon wrote: ↑3 weeks agoOriq Perfectionist
Creature — Human Warlock (rare)
, : Discard a card: Return target spell to its owners hand. Note the name of that spell.
Whenever an opponent casts a spell with a name that is noted, they loses life equal to its mana value. That spell's name is no longer noted.
"Only casting spells at the ideal moment will do or else."
2/2
Lorn Asbord Schutta wrote: ↑4 weeks agoAlpot, Parademiurge
Legendary Creature — Human Warlock (R)
Whenever a sorcery spell leaves stack, Alpot, Parademiurge deals 2 damage to target opponent and you scry 2.
, Discard a card: Target creature spell becomes a sorcery spell. Change the text of that spell by replacing all instances of "When this creature enters" with "As this spell resolves". (Sorcery spell can't enter and leaves stack to its owner's graveyard immedietly after it resolves. Once that spell leaves stack, it becomes a creature card again.)
"I prefer you stay only as the Idea of you."
3/2
MonoRedMage wrote: ↑3 weeks agoOggyar Plunderer
Creature - Ogre Pirate {M}
When Oggyar Plunderer enters the battlefield, create a tapped Blood token, a tapped Map token, and a tapped Treasure token.
Whenever an artifact with one or more subtypes enters the battlefield under your control, that artifact deals 1 damage to any target.
: Return Oggyar Plunderer to its owner's hand.
"Ganathog hungers for many things, all in their own way."
3/2
netn10 wrote: ↑3 weeks agoThat Man in Black Suit
Legendary Creature - Alien Rogue (Mythic)
: Put an implant counter on target creature. (Implanted creatures are 3/4 green Aliens as long as you control a Mothership Vehicle.)
, : Gain control of target implanted Alien.
, : Create Eclipse of Thousand Suns, legendary colorless 9/12 artifact Mothership Vehicle with flying, trample, ward and crew 6.
3/4
Raptorchan wrote: ↑4 weeks agoValentin, Clandestine Autopsist
Legendary Creature — Vampire Warlock (R)
Whenever another creature dies, or a creature card leaves a graveyard, learn. This ability triggers only once each turn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
, : Exile target creature card from a graveyard. You gain life equal to that card's toughness.
2/2
Sagharri wrote: ↑4 weeks agoGrimaz, Ever Hunger
Legendary Creature - Boar Rogue (R)
Devour artifact and/or creature 1 (As this enters the battlefield, you may sacrifice any number of artifacts and/or creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Grimaz, Ever Hunger enters the battlefield, target opponent sacrifices a creature with lesser power.
"Gold or life? I'll take both."
2/2
slimytrout wrote: ↑3 weeks agoCardo, Diamond Dealer
Legendary Creature — Devil Rogue (R)
When Cardo, Diamond Dealer enters, create a Treasure token.
, Sacrifice an artifact: Cardo deals 1 damage to target opponent and each creature they control. Activate only as a sorcery.
"Back home, these'll scour the skin clean off your bones. Here there're chumps who'll pay for 'em!"
3/3
wizyard wrote: ↑3 weeks agoThe Stranger
Legendary Creature - Rogue Wizard (R)
When The Stranger enters, if was spent to cast it, exile another target creature until The Stranger leaves.
The Stranger has protection from the exiled card's colors.
No one knew his name, his kin or his origins; the townsfolk simply knew that, for good or for ill, his arrival meant change.
2/1
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
BRACKETS
Given that the sum of the scores from the first two rounds will determine the pairings in the next round, this round each player will be judged by the judge who didn't judge them in Round 1, so that those who advance to Round 3 will all have been judged once by me and once by void_nothing.
Top 3 from each bracket advance.
Judge: bravelion83
AnotherAlias
Lorn Asbord Schutta
MonoRedMage
Raptorchan
Sagharri
Judge: void_nothing
EsperCormorant
Komandon
netn10
slimytrout
wizyard