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New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 4:35 am
by void_nothing
Today's Challenge: "Dealer's Choice"

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
EsperCormorant 56 (+4)
shullz 40 (+3)
void_nothing 34 (+1)
netn10 33 (+0)
xyz1Official 28 (+0)
somedue1019 25 (+1)
Arksight101 22 (+2)
folding_music 20
KB52665 15 (+5)
JovialJovian 13
Komandon 11
Peazful 6
AntGamerG0D 3
LandellXil0cent 2
V200 2
Theplanesmaster 1
HexBolt0505 1
OneAndOnly 1
Darkfire1793 0
.::Note of the Day::.

.::Yesterday's Submissions::.

Riddle
shullz wrote:
1 week ago
Votes: KB52665, somedue1019



Riddling Sphinx of Thebes
Enchantment Creature - Saga Sphinx (R)
I: 2/2
Ward

Four feet in the morning - Scry 4.
II: 3/3
Flying, ward

Two feet in the afternoon - Draw two cards.
III, IV, V: 4/4
Flying, ward

Three feet at night - If you have exactly three cards in your hand, exile this Saga, then cast it transformed.

/////

A Life Well-Lived
() Sorcery (R)
You may return a permanent card from your graveyard to the battlefield. Then you gain an amount of life equal to the number of permanents you control. Then if your life total is greater than your starting life total, you gain an amount of equal to the difference. Until end of turn, you don't lose this mana as steps and phases end.


IIW: Combination of card types or (noncreature-)subtypes, that doesn't exist yet
EsperCormorant wrote:
1 week ago
Votes: void_nothing, shullz

Anyone feel like Eldraine should've had more Rumpelstiltskin references?

Rankle Spins the Straw
Enchantment - Saga (U)
I: Create two treasure tokens.
II: Create a Royal Role token attached to target creature you control. Scry 2.
III: Each player may reveal a creature card from their hand that shares a name with a creature on the battlefield. Each player who does draws a card. Each player who doesn't sacrifices a creature.

IIW: Party time!!!
xyz1Official wrote:
1 week ago
Votes: EsperCormorant, Arksight101

IIW: Strictly better Savannah Lions
V200 wrote:
1 week ago
Votes: EsperCormorant, KB52665
Image
IIW: Snow cards
somedue1019 wrote:
1 week ago
votes: Arksight101, KB52665 (Could give the token haste, then exile next end step? Neat idea either way!)



IIW:Solve today's Wordle, make that a keyword.
netn10 wrote:
1 week ago
Votes: EsperCormorant, KB52665

Simplicity is Key WW
Enchantment (Rare)
At the beginning of your upkeep, create a Riddle. (It's an enchantment with "Whenever this permanent becomes tapped, sacrifice it and draw a card.")
"The greatest wisdom comes from solving the classics."
- Hanna, Weaver of Scrolls

IIW: A mechanic for Morningtide that could have replaced prowl but for another creature type
Arksight101 wrote:
1 week ago
Votes: KB52665, shullz
(what is greater than a deity, More evil than the devil, The poor have it, The rich don't need it, And if you eat it, you'll die? The answer to this riddle is nothing, also called what I could make for the challenge today. Sorry.)
void_nothing wrote:
1 week ago
Votes: EsperCormorant, shullz

Sphinx of Glass and Thunder 2WUUU
Artifact Creature - Sphinx (R)
Flying, vigilance
T: Exile the top X cards of your library, where X is twice the number of cards you've drawn this turn. You may cast an artifact card exiled this way without paying its mana cost. If you don't cast a spell this way, put X +1/+1 counters on Sphinx of Glass and Thunder and you gain X life. Activate only as a sorcery.
"What strikes as it will, blindsiding all, but its blows cause only bliss?"
3/6

IIW: Effects that change the way non-evergreen mechanics function

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 7:53 am
by netn10
Votes: shullz, EsperCormorant

Dealer's Choice 2R
Sorcery (Rare)
Choose one to fill the blank -
* that the total mana values of cards in their hand is the farthest from 21.
* with the weakest poker hand, using the colors and mana values.
Each player discards their hand, then draw seven cards. Each player reveal their hand. This spell deals 7 damage to the player _.

IIW: Weird wording

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 7:58 am
by EsperCormorant
Votes: void_nothing, xyz1Official

Azorius Subsidies
Enchantment
When Azorius Subsidies enters the battlefield and at the beginning of your upkeep, note a card type. Then the player to your right gains control of Azorius Subsidies.
Spells of the type last noted with Azorius Subsidies cost less to cast.
When a player casts their second spell of the chosen type this turn, that player draws a card.

IIW: A card that boosts devotion to a color by 4.

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 8:25 am
by shullz
Votes: EsperCormorant, netn10



IIW: The number 7

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 10:05 am
by folding_music
votes: xyz1official, netn10

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 9:44 pm
by KB52665
Votes: EsperCormorant, netn10 (Should be a Riddle token, but I like it a lot.)

The House Always Wins 3rrr
Sorcery
Dealer's Choice — Each player chooses a card in their hand and exiles it face down. Then choose a nonland card type. At the beginning of the next end step, each player that exiled a card this way may cast it without paying its mana cost if it's the chosen card type. For each player that doesn't, create a Treasure token.

IIW: Ally/Rebel/Minion synergy

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 9:46 pm
by Peazful
votes: netn10, void_nothing

Note: signpost uncommon for OTJ

Dealer's Choice
Sorcery (Uncommon)
Until end of turn, whenever you commit a crime, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Nobody expects the third Joker.

IIW: 4-drop mono-color common creature with 2-costing off color activated ability

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Wed Jun 19, 2024 10:10 pm
by Wren
Votes: netn10, shullz

Dealer's Choice
Enchantment (Rare)
When Dealer's Choice enters the battlefield and at the beginning of your upkeep, choose one:
  • Clash with an opponent. If you win, you gain X life and that opponent loses X life, where X is the greatest mana value among cards revealed this way. Otherwise, you lose X life and that opponent gains X life, where X is the greatest mana value among cards revealed this way.
  • Clash with an opponent. If you win, create three treasure tokens. Otherwise, that opponent creates three treasure tokens.
  • Clash with an opponent. If you win, draw a card, then that opponent discards a card. Otherwise, discard a card, then that opponent draws a card.
Pick your poison.


IIW: Kindred

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Thu Jun 20, 2024 12:49 am
by somedue1019
Votes: netn10, xyz1Official



IIW: New evergreen noncreature token.

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Thu Jun 20, 2024 1:01 am
by Arksight101
votes: xyz1Official, void_nothing

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Thu Jun 20, 2024 2:09 am
by xyz1Official
votes: V200, somedue1019

IIW: "At the beginning of the next end step"

Re: New Challenge Every Day - June 19th: "Dealer's Choice"

Posted: Thu Jun 20, 2024 5:05 am
by void_nothing
Votes: EsperCormorant, netn10