New Challenge Every Day - June 20th: Morningtide prowl replacement for another type

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void_nothing
Undersea Emperor
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Post by void_nothing » 1 week ago

Today's Challenge: A mechanic for Morningtide that could have replaced prowl but for another creature type

.::To Enter::.
In a single post:
  • Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
  • Make a card that fits the current challenge.
  • Include an "If I Win" (IIW) for tomorrow's challenge if you win.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points. In case of a further tie, the IIW of the earlier poster will be used.

.::Scoring::.
EsperCormorant 60 (+4)
shullz 42 (+2)
netn10 40 (+7)
void_nothing 37 (+3)
xyz1Official 32 (+4)
somedue1019 26 (+1)
Arksight101 22
folding_music 20
KB52665 15
JovialJovian 13
Komandon 11
Peazful 6
AntGamerG0D 3
V200 3 (+1)
LandellXil0cent 2
Theplanesmaster 1
HexBolt0505 1
OneAndOnly 1
Darkfire1793 0
.::Note of the Day::.

.::Yesterday's Submissions::.

"Dealer's Choice"
netn10 wrote:
1 week ago
Votes: shullz, EsperCormorant

Dealer's Choice 2R
Sorcery (Rare)
Choose one to fill the blank -
* that the total mana values of cards in their hand is the farthest from 21.
* with the weakest poker hand, using the colors and mana values.
Each player discards their hand, then draw seven cards. Each player reveal their hand. This spell deals 7 damage to the player _.

IIW: Weird wording
EsperCormorant wrote:
1 week ago
Votes: void_nothing, xyz1Official

Azorius Subsidies
Enchantment
When Azorius Subsidies enters the battlefield and at the beginning of your upkeep, note a card type. Then the player to your right gains control of Azorius Subsidies.
Spells of the type last noted with Azorius Subsidies cost less to cast.
When a player casts their second spell of the chosen type this turn, that player draws a card.

IIW: A card that boosts devotion to a color by 4.
shullz wrote:
1 week ago
Votes: EsperCormorant, netn10



IIW: The number 7
folding_music wrote:
1 week ago
votes: xyz1official, netn10
KB52665 wrote:
1 week ago
Votes: EsperCormorant, netn10 (Should be a Riddle token, but I like it a lot.)

The House Always Wins 3rrr
Sorcery
Dealer's Choice — Each player chooses a card in their hand and exiles it face down. Then choose a nonland card type. At the beginning of the next end step, each player that exiled a card this way may cast it without paying its mana cost if it's the chosen card type. For each player that doesn't, create a Treasure token.

IIW: Ally/Rebel/Minion synergy
Peazful wrote:
1 week ago
votes: netn10, void_nothing

Note: signpost uncommon for OTJ

Dealer's Choice
Sorcery (Uncommon)
Until end of turn, whenever you commit a crime, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Nobody expects the third Joker.

IIW: 4-drop mono-color common creature with 2-costing off color activated ability
Wren wrote:
1 week ago
Votes: netn10, shullz

Dealer's Choice
Enchantment (Rare)
When Dealer's Choice enters the battlefield and at the beginning of your upkeep, choose one:
  • Clash with an opponent. If you win, you gain X life and that opponent loses X life, where X is the greatest mana value among cards revealed this way. Otherwise, you lose X life and that opponent gains X life, where X is the greatest mana value among cards revealed this way.
  • Clash with an opponent. If you win, create three treasure tokens. Otherwise, that opponent creates three treasure tokens.
  • Clash with an opponent. If you win, draw a card, then that opponent discards a card. Otherwise, discard a card, then that opponent draws a card.
Pick your poison.


IIW: Kindred
somedue1019 wrote:
1 week ago
Votes: netn10, xyz1Official



IIW: New evergreen noncreature token.
Arksight101 wrote:
1 week ago
votes: xyz1Official, void_nothing
xyz1Official wrote:
1 week ago
votes: V200, somedue1019

IIW: "At the beginning of the next end step"
void_nothing wrote:
1 week ago
Votes: EsperCormorant, netn10
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Undersea Emperor
Posts: 15545
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Location: Lodrux, Arakanta

Post by void_nothing » 1 week ago

Votes: EsperCormorant, xyz1Official

Breaching Riverspear 3W
Creature - Merfolk Soldier (U)
Together! - Whenever you cast your second Soldier spell in a turn or attack with two or more Soldiers, untap Breaching Riverspear and put a +1/+1 counter on it. It gains your choice of flying, first strike, or lifelink until end of turn.
3/2

IIW: Red Imps
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Arksight101
Posts: 365
Joined: 3 months ago
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Post by Arksight101 » 1 week ago

Votes: netn10, KB52665 (Nice Fallout theme card! Wish that came in the fallout decks, though. We need more New Vegas cards.)

IIW: Mono-blue commander

KB52665
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Post by KB52665 » 1 week ago

Votes: Peazful, Xyz1Official

Boldwyr Bombardier 2rr
Creature — Giant Soldier
Rumble — Whenever you cast a permanent spell with mana value greater than Boldwyr Bombardier's, untap Boldwyr Bombardier.
, : Boldwyr Bombardier deals 2 damage to any target.
2/5

IIW: {w/b/p}

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Wren
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Post by Wren » 1 week ago

Votes: Shullz, xyz10Official


Leyline Elemental
Creature — Elemental (M)
Leyline Elemental is all colors.
Spiral — Whenever you cast an Elemental spell, if that spell has the greatest mana value among spells cast this turn, it gains cascade.
Chaos and order. Knowledge and impulse. Ruthlessness and mercy. It is all.
7/7


IIW: "creature with counters on it"

EsperCormorant
Posts: 251
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Post by EsperCormorant » 1 week ago

Votes: somedue1019, xyz1Official

Riverbottom Percipient
Creature - Merfolk Wizard (R)
Convene (this spell costs less for each tapped Merfolk or Wizard you control)
Tap three untapped Wizards you control: draw three cards.
"A fool swims in clear waters and boasts of all he can see. A sage dives to the depths, to learn of all he can't."
1/5

IIW: Legendary instants/sorceries
Last edited by EsperCormorant 1 week ago, edited 2 times in total.
I picked this name before I knew Esper Cormorants was a card: believe it or not!

somedue1019
Posts: 333
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Post by somedue1019 » 1 week ago

Votes: netn10, KB52665



IIW: Speaks for ________ (Whenever this creature deals combat damage to a player, the next spell you cast this turn of the type this card speaks for costs {X} less where X is the amount of damage delt.)

Peazful
Posts: 18
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Post by Peazful » 1 week ago

Votes: EsperCormorant, xyz1Official

Riverbend Tutor
Creature - Merfolk Wizard (Uncommon)
Mana-Drawn (You may cast this card for its Mana-Drawn cost if you have cast an instant or sorcery spell this turn.)
Flash
Whenever you cast an instant or sorcery spell, scry 2.
2/3

IIW: Guildmage
Last edited by Peazful 1 week ago, edited 2 times in total.

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xyz1Official
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Post by xyz1Official » 1 week ago

Votes: Wren, netn10

IIW: Double standards (eg. New Phyrexia's Praetors)

Alchemist
Posts: 358
Joined: 2 months ago
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Post by Alchemist » 1 week ago

Votes: KB52665, Peazful

Kolaghan's Shanker (Rare)
Creature- Goblin Berserker 3
Warrush (You may cast this for its warrush cost if a spell or permanent you control dealt excess damage this turn)
Haste, deathtouch
When Kolaghan's Shanker enters the battlefield, destroy each creature that took damage while blocking this turn.
3/2

A callback to my one of my mardu favorites: Ankle Shanker.

IIW: How to get that ONE card back out of exile...
Last edited by Alchemist 1 week ago, edited 1 time in total.
Inifinite notions, recombining and blossoming anew. Innumerable reasons to keep going.

netn10
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Post by netn10 » 1 week ago

Votes: xyz1Official, shullz

Chant of Creation 1R
Kindred Sorcery - Shaman (Common)
Stoked - This spell cost 1 less to cast if you activated or triggered an ability of a Shaman you control.
Add BRG.
"Walking the earth tells us that fire cannot be our only guide.
From the leaf-crowned, we must learn humility,
and from the knucklebones, boldness.

—Vessifrus, flamekin demagogue

IIW: Mana ritual

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