Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Today was my last class this semester. The only things left are finals and grade submissions.
DCC Scoreboard
JessWill 77 (+6)
netn10 61 (+3)
Rithaniel 61 (+3)
Indighost 51 (+2)
void_nothing 51 (+2)
bravelion83 43 (+2)
RattingRots 27 (+2)
wizyard 5
scarbo 4
kwanyeegor-ii 3
MonoRedMage 3
Riria 3
netn10 61 (+3)
Rithaniel 61 (+3)
Indighost 51 (+2)
void_nothing 51 (+2)
bravelion83 43 (+2)
RattingRots 27 (+2)
wizyard 5
scarbo 4
kwanyeegor-ii 3
MonoRedMage 3
Riria 3
bravelion83 wrote: ↑3 years agoVotes: Rithaniel, void_nothing
Giver of Swords
Creature — Human Soldier (R)
When Giver of Swords enters the battlefield or attacks, create a Sword token. (It's an artifact with " , , Sacrifice this artifact: Put a +1/+1 counter on target creature you control.")
, , Sacrifice a Sword token: Until end of turn, another target creature you control gains +3/+3 and has flying and vigilance.
2/2
netn10 wrote: ↑3 years agoVotes: bravelion83, JessWill
Pest Dissection
Sorcery - Lesson (Rare)
Create a 1/1 green and black Pest creature token with "When this creature dies, you gain 1 life.",
then sacrifice a creature. You draw a card for each 1 life you gained this turn.
/// MDFC ///
Professor of Life Essences
Creature - Dryad Shaman (Rare)
When Professor of Life Essences enters the battlefield, you learn or you gain 3 life.
0/1
JessWill wrote: ↑3 years agoVotes: Netn10, Bravelion83
Echoes of Pandemonium
Enchantment (R)
Whenever you play an instant or sorcery spell from exile, you may copy that spell. You may choose new targets for the copy.
Whenever you play a creature spell from exile, you may create a token copy of that creature.
Rithaniel wrote: ↑3 years agoVotes: netn10 (I usually try to avoid voting for cards that use the "new-and-shiny" keywords from a recent release, but it's math. How can I not?), RattingRots
Interesting Pheonix
Creature - Phoenix R
Flying
When Interesting Phoenix enters the battlefield, you may pay and exile a creature card from your graveyard. If you do, Interesting Phoenix becomes a copy of that creature, except it has flying and is a Phoenix in addition to its other types.
: Return Interesting Phoenix from your graveyard to the battlefield.
The most interesting phoenix in the world.
2/2
RattingRots wrote: ↑3 years agoJessWill, Indighost
Deliverance
Sorcery (R)
Destroy all creatures.
Each player draws a card for each creature they controlled that was destroyed this way.
MonoRedMage wrote: ↑3 years agoVotes - netn10, JessWill
Caged Combustion
Creature - Weird {R}
Whenever Caged Combustion becomes the target of a spell or ability, it deals 1 damage to you and each other creature and planeswalker you control.
4/4
Indighost wrote: ↑3 years agoVoidnothing, Rithaniel
Colossus Crawlers
Creature - Worm (R)
~ cost less to cast for each creature card with power 4 or greater in your graveyard.
Menace
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on ~. If it was a creature card with power 4 or greater, draw a card.
Everything is bigger on Ikoria, from apex predators to bottom feeders.
3/6
void_nothing wrote: ↑3 years agoVotes: RattingRots, JessWill
Rain-Kin Dowser
Creature - Elemental Shaman (R)
Whenever you cast an instant spell, up to one target creature you control gets +2/-2 or -2/+2 until end of turn.
Whenever an opponent casts an instant spell, add . Spend this mana only to cast an instant or sorcery spell.
1/3