New Challenge Every Day - June 7th: Three colored Arena only faction set
Posted: Tue Jun 07, 2022 3:33 am
Today's Challenge: Three colored Arena only faction set
.::To Enter::.
In a single post:
.::Scoring::.
.::Yesterday's Submissions::.
Roll a die with four different possible outcomes
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Ink-Treader 17 (+3)
void_nothing 13 (+2)
netn10 13 (+3)
dyd 10 (+2)
OneAndOnly 8 (+2)
JovialJovian 6 (+2)
kwanyeegor-ii 4
MonoRedMage 1
.::Note of the Day::.void_nothing 13 (+2)
netn10 13 (+3)
dyd 10 (+2)
OneAndOnly 8 (+2)
JovialJovian 6 (+2)
kwanyeegor-ii 4
MonoRedMage 1
.::Yesterday's Submissions::.
Roll a die with four different possible outcomes
dyd wrote: ↑2 years agoVotes: Ink-Treader, OneAndOnly
Equation System
Sorcery
Roll a d4. Create a 0/0 green and blue Fractal creature token, then distribute a number of +1/+1 counters equal to the result among any number of Fractals you control. Then, look at the top X cards of your library, put one into your hand and the rest on the bottom of your library. X is the number of different powers 1 or greater among Fractals you control.
IIW: invokers for Ravnica
void_nothing wrote: ↑2 years agoVotes: Ink-Treader, netn10
Geometric Intervention
Instant (R)
You may cast Geometric Intervention from your graveyard as long as a creature token you control died this turn.
Roll a d20.
1-5 | Create two 2/2 white and blue Fractal Soldier creature tokens with flying. Each player draws a card.
6-10 | Create two 2/2 white and black Cube Soldier creature tokens with lifelink. Each player exiles a card from their hand.
11-15 | Create two 2/2 red and white Prism Soldier creature tokens with first strike. Each player sacrifices a nonland permanent.
16-20 | Create two 2/2 green and white Orb Soldier creature tokens with hexproof. Each player may put a permanent card from their hand onto the battlefield.
IIW: Combinations
Ink-Treader wrote: ↑2 years agoVote: dyd, void_nothing
Threatening Diplomacy
Sorcery (R)
Choose target player, then roll a d20 and, if you control more creatures than the target, add the difference.
1-5 | You and that player each discard two cards, then draw two cards.
6-12 | That player discards two cards and you draw two cards.
13-19 | That player discards three cards and you draw three cards.
20+ | Gain control of up to three permanents that player controls. For each permanent you don't gain control of this way, that player discards a card and you draw a card.
IIW: "gain control"
JovialJovian wrote: ↑2 years agovotes: oneandonly, void_nothing
Gate
Instant (M)
Roll a d20
1-7: Search your hand for a creature card and put it onto the battlefield.
8-14: Search your hand and graveyard instead.
15-19:Search your hand, graveyard, and library instead, then shuffle.
20: Search all hands, graveyards, libraries, cards in exile, and cards you own outside the game instead, then each player shuffles.
IIW: Off-color evoke