29 Card Expansion Set
Release Date: Sep 27th 2024
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Showing cards 1 - 29 of 29.

Leyline of Hope

Leyline of Hope
Leyline of Hope
Enchantment

If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.

If you would gain life, you gain that much life plus 1 instead.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Toby, Beastie Befriender

Toby, Beastie Befriender
Toby, Beastie Befriender
Legendary Creature — Human Wizard

When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

"Sure, I'm pretty small, but Gribble isn't, so I don't get scared."

1/1

The Wandering Rescuer

The Wandering Rescuer
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4

Enduring Tenacity

Enduring Tenacity
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3

Nowhere to Run

Nowhere to Run
Nowhere to Run
Enchantment

Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Chainsaw

Chainsaw
Chainsaw
Artifact — Equipment

When Chainsaw enters, it deals 3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on Chainsaw.

Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.

Equip {3}

Cursed Recording

Cursed Recording
Cursed Recording
Artifact

Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.

{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Fear of Missing Out

Fear of Missing Out
Fear of Missing Out
Enchantment Creature — Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3

Overlord of the Hauntwoods

Overlord of the Hauntwoods
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5

Plains

Plains
Plains
Basic Land — Plains

({T}: Add {W}.)

Island

Island
Island
Basic Land — Island

({T}: Add {U}.)

Swamp

Swamp
Swamp
Basic Land — Swamp

({T}: Add {B}.)

Mountain

Mountain
Mountain
Basic Land — Mountain

({T}: Add {R}.)

Forest

Forest
Forest
Basic Land — Forest

({T}: Add {G}.)

Come Back Wrong

Come Back Wrong
Come Back Wrong
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

"See?! That's why you always burn the bodies."

—Rip, spawn hunter

Come Back Wrong

Come Back Wrong
Come Back Wrong
Sorcery

Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.

"Rachel, it's me! I've . . . I've brought you back. We can finally be together. R-Rachel? Rach—"

—Recovered tape fragment

Chainsaw

Chainsaw
Chainsaw
Artifact — Equipment

When Chainsaw enters, it deals 3 damage to up to one target creature.

Whenever one or more creatures die, put a rev counter on Chainsaw.

Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.

Equip {3}

Doomsday Excruciator

Doomsday Excruciator
Doomsday Excruciator
Creature — Demon

Flying

When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.

At the beginning of your upkeep, draw a card.

6/6

Screaming Nemesis

Screaming Nemesis
Screaming Nemesis
Creature — Spirit

Haste

Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.

3/3

The Wandering Rescuer

The Wandering Rescuer
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4

Toby, Beastie Befriender

Toby, Beastie Befriender
Toby, Beastie Befriender
Legendary Creature — Human Wizard

When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."

As long as you control four or more creature tokens, creature tokens you control have flying.

1/1

Enduring Tenacity

Enduring Tenacity
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3

Overlord of the Hauntwoods

Overlord of the Hauntwoods
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5

Enduring Tenacity

Enduring Tenacity
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3

Overlord of the Hauntwoods

Overlord of the Hauntwoods
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5

Enduring Tenacity

Enduring Tenacity
Enduring Tenacity
Enchantment Creature — Snake Glimmer

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

4/3

Overlord of the Hauntwoods

Overlord of the Hauntwoods
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror

Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)

Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

6/5

The Wandering Rescuer

The Wandering Rescuer
The Wandering Rescuer
Legendary Creature — Human Samurai Noble

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

3/4

Twitching Doll

Twitching Doll
Twitching Doll
Artifact Creature — Spider Toy

{T}: Add one mana of any color. Put a nest counter on Twitching Doll.

{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.

2/2
Showing cards 1 - 29 of 29.
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