Mechanics: (WIP)
Foundational () - (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, draw a card at the beginning of the first upkeep.)
<LAND>Cycling (): Universal discard draw for all
<LANDTYPE>Cycling (): Fixing and for exchanging stun lands from your hand for basics
<CARDTYPE>Cycling () : (COST, Discard this card: Search your library for a CARDTYPE card, reveal it, put it into your hand, then shuffle.)
Construction - Effectively auras for lands, providing new abilities at the cost of having the land lose all other abilities.
Cycles:
Foundational Lands - (), Tapping adds stun counters, and have Foundational.
Offcolour Wedge double-kickers - ()()()()(): These all consist of creatures with middling to poor base stats, with a strong kick, and a stronger double-kick.
Foundational () - (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, draw a card at the beginning of the first upkeep.)
<LAND>Cycling (): Universal discard draw for all
<LANDTYPE>Cycling (): Fixing and for exchanging stun lands from your hand for basics
<CARDTYPE>Cycling () : (COST, Discard this card: Search your library for a CARDTYPE card, reveal it, put it into your hand, then shuffle.)
Construction - Effectively auras for lands, providing new abilities at the cost of having the land lose all other abilities.
Cycles:
Foundational Lands - (), Tapping adds stun counters, and have Foundational.
Offcolour Wedge double-kickers - ()()()()(): These all consist of creatures with middling to poor base stats, with a strong kick, and a stronger double-kick.
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